🌍 Core Plot
40 years ago, the people of Orathos were forced from their homeland. Now it is time to take it back.
🏰 A Fallen Nation
Orathos is a nation consisting of four provinces. It began to slip into chaos and corruption when a small handful of villains and their minions began to sow discord throughout the nation. Pillars of communities were murdered, battles were waged, plots were enacted, and in the end the villains won. Orathos fell.
⚔️ Reclaiming Orathos
The people of Orathos fled their homes and sailed to Varia which accepted them into their homes as refugees. Now, an unsteady alliance has been made between the Orathi refugees, their descendants, Varia, and two external wildcard factions.
The campaign will begin with your characters preparing to sail hundreds of miles to land on the shores of Rivalon in Orathos. You will participate in the liberation of its citizens and the rebuilding of its settlements. You are intended to feel like heroes whilst engaging in complex mysteries, moral dilemmas, and a base-builder/kingdom builder type campaign.
🛡️ Key Factions (Summarized)
Orathi Militia
- Refugees and descendants seeking to reclaim their homeland.
Varia
- A coastal nation of spies, corsairs, and newly united shirelands.
Firebrand Cult
- Religious zealots devoted to the All-Flame Queen, the last living god.
Mage's Society
- An ancient arcane guild bound by treaty to support the reclamation effort.