World History

Eras

How the God-Emperor was described in his own aftermath. The vault's summary is that the God-Emperor killed every god in the world and declared himself the only one remaining. A working document from inside Laewendas's crystal programme — Mine Journal 6/8, the research log of the mine's mage Dillbert — puts it differently and more sharply: The Autarch was "a woman who killed a god that hunted gods." Not a god who happened to outlive the others, but one who hunted them. This is the phrasing a literate Rivalonian spellcaster reached for ~a decade before the present (Menagoles Mine Journal, p.6).

The Dragon War. The story that Laewendas flew a dragon and killed every other dragon in the world now carries a name. Polos supplied it — a scientist who has been to the Acropolis, which puts her propaganda on the far side of the sea. The Gravekeeper holds that anyone who raises the Dragon Wars is talking nonsense. Dr. Xiao Li, who is not religious and does not go north, believed there were no dragons left at all "apart from the really big one they paid tribute to"Bael'Drakkor, still the only dragon anyone in the record will name as living. She means to put the question to a historian or a dragonologist at the next settlement with scholars in it. The one dragon the party can speak to first-hand had been dead for centuries when they reached it, buried under the Middle Tor with the sword and the arrow that killed it still lodged in the bone (Session 54).

The void, and the count of the stars. The void is barely a school of magic at all — no scrolls, no glyphs, no books, no teachers. Draw the elements as a circle of opposites and allies and the void has no place on it: it is the background noise outside the diagram, and of everything known it sits closest to Fenric's own anti-magic. Its work is disappearance — hiding, and unmaking memory, down to taking a person out of the world so completely that nobody is left who knew them. Both void things the campaign has met, the entity sealed in the Void Stone and the many-handed thing that made Caressa a queen, came from space. Fenric once watched a star blink out on an ordinary evening walk, and the sky he watched it from has been emptying across the campaign's own run of sessions. The GM has given the visible count three times, always as an offhand aside and never as a measurement: "like 8 stars tops" (Session 15, explaining why the Mage's Society's illusion ceiling of hundreds of invented constellations reads as so strange), "like 10 stars tops" (Session 27), and about five by Session 55 — where he adds that the historical records imply many more, and that light takes time to cross that distance, so the suns already dark to the eye died long before anyone saw them go. Set against that: what Viana remembers of the nighttime from before her imprisonment under the Grey Vale is "an infinite, sparkling layer above the planet… stars everywhere. It's beautiful" (Session 27) — the same sky, seen from the far side of the Ancients' world. Treat the count as a falling figure rather than a fact to normalise: the two early numbers are loose and interchangeable, but the drop to five is not, and the shrinkage is itself the plot thread. On that arithmetic this planet and its living, sentient sun may be the last life in the world (Session 55).

Over a hundred sentient species, and the price of the word "humanoid." The research facility's doctor of the physical body, Long Tim, puts the census at well over 100 species of sentient humanoid, and notes that the term itself "has become considerably controversial since the Human Empire performed such horrific things to non-humans." The record does not say whether the Human Empire he means is the God-Emperor's Final Empire; either way the offence is live enough that a scientist apologises for his vocabulary mid-sentence. His taxonomy of the ooze clades, offered as settled science: slimes are dangerous to the touch, goos are sticky and kill by constriction and engulfment, and gelatinous creatures splatter — they live in colonies under rocks and comprehend neither speech nor self. No thinking one had ever been recorded before Jex, which Tim declines to treat as proof that none existed (Session 55).

Timeline (4E)

Honour and Oaths

Honour is a public measure of a person's trustworthiness — society's read on their decency and loyalty — and it is tracked. Most people sit at a neutral 5: neither trusted nor distrusted, simply unknown. It moves with what you are seen to do.

What high Honour buys. Recognition as an honourable hero. The ability to borrow or purchase goods on your vow alone that they will be used for good. Access to titles, land, and Knighthood. Access to vendors and services who deal only with those in good standing. The trust and respect of the public — and enough standing to strike fear into villains and take a modest, honest share of their hoards.

What low Honour buys. Recognition as a self-interested opportunist. Access to thieves' and assassins' guilds, vendors of illegal goods, and fences for stolen property. And a particular kind of income: foolish heroes come to collect the bounty on your head, and you take their artifacts instead.

Socially it is tested like any other faculty — Honour checks to navigate a room, Honour saves to avoid an accidental breach, to resist goading, or to recognise trickery aimed at your good name.

"Honour and Rivallon" — a criticism by Magus Vadaighn

Rivalon is, in Magus Vadaighn's words, "baked with tales of honourable knights, fair and just traders, and stories of karmic destinies" — a land of people subjected to oaths and vows "in which some, I suspect, regret their choice of words." This is the same culture Sir Danica described to the party: a place where oathbreaking is the worst of all sins, and where many serve Laewendas only because they gave their word. Vadaighn's paper is an open challenge to that culture, and it asks readers to report their results to any Mage's Society archivist. Five quandaries:

(A live hook: the second quandary is the Ornston Keep knight's exact situation, and the first and fourth are the kind of thing an oath-bound Rivallonian ally could be argued out of. Answering Vadaighn is also a standing, no-combat way to earn credit with the Mage's Society.)