The Prison of Seven Cells

The long-sealed subterranean prison beneath the Grey Vale Cave, built by the vanished pre-Rivalon race to hold their most dangerous enemies — the place Otto came to find and Thalia's Primeval Awareness flagged in Session 25 (seven powerful creatures: the Queen above, six below). It lies roughly half a mile to a mile down, reachable through the cave's flooded groundwater chasm — a ten-minute swim now open to the whole party thanks to Silithane's Water Breathing. Much of it is flooded (difficult terrain for anyone but a swimmer); rooms hold rusted decorative armor on stands, mouldered tables and chairs, and cell doors (one a notoriously stubborn pull-door).

The Queen Grabbler is believed to have broken out of one of these cells and crawled up to the cave, growing too large to ever return. Six prisoners remain — among them, the party learns, one wrongfully-imprisoned woodling sprout. The lizard-people The Grenkh have colonised the outer cell-rooms as nests and appointed themselves the prison's reluctant guards; the deeper jail door (to the jailer Half-gore) and a sealed bottom door can only be opened by their ruler Grank.

(In Session 25 the Mush Mother called its builders "scaled, clawed men" who hauled coffin-like boxes in and never left — likely the ancestors of today's Grenkh. Strongly echoes the Ankley Island "prison of our enemies" — same network, or a second one? See Canon Questions.)

Session 26

Session 27

Session 28

Session 29

Session 30

Session 31