The Snatcher's Cave

A hidden cave ~10 miles up the river north of Ponterford (reached by following the riverbank north, bending hard inland where it meanders, past a blue-painted boulder and three more boulders that conceal the entrance). It serves a double purpose for Laewendas: a rest-and-resupply holding base for her private mercenary force — the mirror of the Reclamation, agents she dispatches for jobs handled by one to three people — and an ancient subterranean tomb where the children stolen from Ponterford are taken to be sacrificed.

Layout (from the murdered boy's map and Timothy Leisten's scouting): a boulder-screened entry into "the longest corridor in the world"; a small church-like alcove off the left; the camp of ~16–40 well-armed agents (avg ~20–25) by an underground river; and, where the boy fled and the living dare not follow, a sealed sub-chasm of tombs, a false-walled vault, a shrine, and sleeping skeletal creatures. The underground river can reportedly be reverse-flowed into Cathalon's sewers — a potential back-door into the capital.

The life-trade shrine. Deep in the tomb, ending a creature's life by a certain ritual and chant lets the killer keep a sliver of the victim's unlived years while a statue / demigod takes the majority (kill a child who would have lived to 100 → gain ~10 years, the statue takes 90; other "boons" hinted). The resident skeletons — who once ran the shrine — are aware of and complicit in the sacrifices (one greets fresh victims in Old Common: "finally, another sacrifice"). Almost certainly tied to the dead-gods / immortality threads.

Session 39 (revealed)

Session 40 (scouted)

Session 41 (the raid begins)

Session 42 (the undead half cleared)

Session 43 (fully cleared)