Algrimmar
An orc found for sale on a shelf in the Ponterford branch of the Northern Trading Company — a debt-bonded labourer "put in the cupboard" to work off a 62-gold loan he took to try the adventuring life, only to lose all his equipment and bring "great shame" to his clan. Defeated and fatalistic ("you try something once, it does not work, give up forever"), he expects to end up cutting wood at the sawmill "like everyone else in this dead corpse of a town." He had no idea other towns even survived Laewendas's wars.
(Name heard as "Algrimmar," "Algrimmar," "Algrimmar" — spelling unconfirmed.)
Session 32
- Fenric bought his debt (62 gold) and handed him the deed to tear up, freeing him outright; Magra gave him an open offer to travel with the party to a new town for adventuring experience (he warily asks if they'll use him as bait, "like the last group").
- Asked the party to deliver a message to the orc hunting lodge on the north side of town; means to take an honest job rather than risk another loan.
- Shared the town rumour that The Snatcher ("The Snatcher") took the children and sends them down the river — and that the orcs and lumber-cutters, who range outside town, would know the river best.
Session 37
- Settled in at the orc lodge. When the party visits The Orc Hunting Lodge, he rounds the corner on a nat-20 perception — recognising their voices — and greets them as "my debt bearers," freed and grateful, vowing to make it up to them ("perhaps on your next hunt I can join you").
- Volunteers to help dig the fence-post holes for the frog-folk job during the coming downtime. Reaffirms the orcs, too, lost children — and warriors who died fighting the horsemen.
Session 38
- Now lodging at the orc hunting lodge, he joins the Guardian hunt — keeping 30 ft back with a shortbow (and accidentally peppering Warmaiden Yngraf). Practises his archery on a target while the others run errands.