Ankley Island

The tidal island 1–2 miles off Ankley's beach — ~150 feet long, cliffs and loose boulders, crowned by a big sharpened rock spiking at the sky. Two faces: pre-Reclamation white-stone ruins of a building once five-plus stories tall (third era, maybe second — 1,400+ years old), and a beach cove where Roger Payton's pirate crew camped until Session 10 ended them.

The ruins are wrong in quiet ways: the stone is airy and bubble-textured yet knocks rock-solid; an intact archway frames a perfect stone circle; symbol-bands of non-language inscriptions run under the moss; and nature refuses the place — no trees, birds or burrows, only grass and weeds, including a barren field 600 meters out where the Prehistoric Longsword stood in the dirt. Thalia's Primeval Awareness found 50–100 celestials arranged in perfect rows beneath the ruin, minor lingering undead — and one aberration that sensed her sensing it.

As of Session 13, the island is confirmed to be an ancient sealed prison. The inscriptions, translated by a pre-Fall skeleton, read: ultimate authority / warning / door / do not open / prison of our enemies. The celestials beneath are almost certainly its guards; the aberration Thalia sensed is presumably the prisoner. "Aberration" is itself an ancient word for monster.

Session 10

Session 13