Session 14 — Smiling Sam and the Cabbage Conspiracy

Session Recap

The session opens still in the basement of the Clapton's Hammer, the party tidying up the aftermath of the grief demon: Silithane pays (somehow) to bring Lash's dead crab back to life, the survivors debate how to seal off the ancient dead's burial chamber while leaving a small hole for the still-crawling Lash, and they reassure the freed, listless guests that the curse is gone. Lash herself surfaces from the grief-hole — not the underworld after all, just a long crawl — carrying a 30-pound sack of strange ore she dug out of the depths. The cleansed inn, now run by a happier Rufio serving real soup, becomes the party's base for the day.

The bulk of the session is a murder-mystery investigation into Smiling Sam, the serial killer Dominus flagged back in Session 12. While Lash and Thalia stay at the inn smashing the hell-rocks into usable craft materials, Fenric, Magra and Silithane work the case across three interviews: a fastidious medical examiner at the Knights' Temple, the world-weary lead detective Malcolm Locke at the Investigatorium, and — kept in the basement because he gives everyone the creeps — the gloriously deranged conspiracy theorist Wendell Weathers, who insists the killer is (or is disguised as) a cabbage. Across 47 victims in roughly 7 months, the case has no discernible pattern: no shared race, class, faith, location, or happiness, the bodies dumped naked and bloodless with a smile carved ear-to-ear, every resurrection refused. The killer evades even Mage's Society divination, strongly implying an item of non-detection. The session ends with the investigators stumped but with new theories (a vampire or blood-cult, the missing blood, the magic-blocked killer) and the next stops lined up: the Investigatorium's map of dots, the Deacon, and the lawless records beyond the wall.

Key Events

Combat & Encounters

NPCs & Factions

Locations

Loot, Items & Rewards

Decisions & Open Threads

Memorable Moments