Session 30 — Gerald the Janitor, a Third Living God, and the Calm Before the Queen

Session Recap

A quiet, talky half-session — the recording picks up at the halfway break, with the party still deep in the under-prison beneath the Grey Vale Cave, weighing whether to abandon the Queen Grabbler plan and race to a child-eating menace in Ponterford. Valmora, who has just learned (second-hand) of the missing children, wants to go at once; the GM and the others note that Malifax only needs about two days to finish converting the cleared "other room" into the Queen's cell, and that leaving now would strand the whole campaign-long plan. The dilemma dissolves when Silithane finally shares something he'd kept to himself: his Coalition handlers (his "Knights Templar") have already dispatched replacement knights to the Ponterford town, and his own standing order is to investigate the Queen Grabbler herself. With Valmora's urgency spent, the party commits to staying, finishing the cell, and assaulting the Queen next session.

The session's two revelations both come through prayer and translation. Via Valmora's Tongues, the mute Shushu is revealed to be a janitor named Gerald — an accidental immortal who pours out the prison's true history: a rehabilitation facility for thieves of Ambrosia, the immortality elixir, dating to "a time when there were multiple suns in the sky," whose worthy are frozen in the ice to outlast a coming meteor (Gerald's own wife, Alice, is among them — and Thalia has been delivering her mail). Then, praying at a stripped shrine room, Valmora makes contact with a third living god — an anti-life entity that can only commune with the dead. The rest is a downtime montage while the cell is built: Lash repairs Valmora's heaven-forged armor and recruits the Grenkh lizards, Fenric scouts the Queen's lair and cracks her tactics, Thalia teaches Gerald to read and gauges the prisoners (discovering the Mad One is the lost prison therapist), Magra lays bricks, and Jex fills the old council room with rubble to reinforce the cell. The session ends on the eve of a full assault.

Key Events

Combat & Encounters

NPCs & Factions

Locations

Loot, Items & Rewards

Decisions & Open Threads

The Downtime Montage

Memorable Moments