The Live Long Council

The estranged immortal clique that Malifax calls "Malifax and the others" — five flesh-clinging deathless beings who share a room deep in the under-prison beneath the Grey Vale Cave. Like Malifax, they are survivors of the band of raiders who sieged this place some 400,000 years ago, stripped its Old-World pipes, and drank the immortality elixir ("the forever life juice" / "live long much juice") from an Elder race tomb. Unlike Malifax, they kept as much flesh as they could cling to (fine clothes, jewelry, decayed ears), and they stayed together — bound by a magic council table Malifax forged to keep a band of thieves honoring their word.

Cheve greets newcomers to their four-room realm as the Dominion of the Ancients. They govern themselves by an absurd, magically binding system of votes, motions, shadow-seats, blind motions and tie-breaker scrolls, and their single long-game ambition is to wait out the world: they missed the last extinction event (the fall of the Final Empire to the Autarch), so they intend to outlast humanity and take over the world that comes after. One of them is an accountant who set up a compound-interest fortune in the Second Era; another, the simple Porolos, once "got out" and founded the Atollian town of Poros, named after himself.

The clique's name is unsettled even to the GM — "Live Long March," "Lifelong Much," "Live Long Muchas" — a phrase about their deathless-but-killable nature ("we live long much; we can be killed, but cannot die of age").

The five members (spellings best-guess):

(They are the "garbage skeletal cucks in the other room" Malifax proposed evicting in Session 28 to make the Queen's cell. Each immortal's continued existence is upkept by a councillor's spell, like a maintained undead.)

Session 29 (debut & dissolution)