Silithane

Player: Johan · Member of The Shattered Coin (joined Session 4)

A pale elf sword-mage with a spy background — moon-grey skin, long black hair,
piercing golden eyes; "half fighter, half mage" with professional combat training.
Born in Orathos, trained in the Veilwood, and living in Varia for the
last 30–40 years. Fights with Sir Grape, his carefully balanced agile longsword
(finesse d8); spells seen so far: Sleep, Booming Blade, Detect Magic. Carries a
spellbook, ink, quill, and leather. Signed up for the reclamation expedition; fell
through an open sewer grate in Port Quaybay, hit his head, and was dragged to
the arena jail by the Rat King.

Session 4 (debut)

Session 5

Session 6

Session 7

Session 8

Session 9

Session 10

Session 11

Session 12

Session 13

Session 14

Session 15

Session 16

Session 17

Session 18

Session 19

Session 20

Session 21

Session 22

Session 23

Session 24

Session 25

Session 26

Session 27

Session 28

Session 29

Session 30

Session 31

Session 32

Session 33

Session 34

Session 35

Session 38

Session 39

Session 40

Session 41

Session 42

Session 43

Session 44

Session 45

Session 46

Session 47

Session 48 (present for the first half only)

Session 50 (joins partway)


Character Sheet (mechanics)

In-play co-pilot sheet. Numbers here are only what was stated in play; everything unconfirmed is marked "unknown." Hard facts are cited; see Silithane and the party note for narrative.

Identity

Combat stats

All AC values are GM-stated for Silithane (player handle "Fantom"/"Johan" in transcripts). AC swings with Bladesong + Shield.

Abilities & spells (seen in play)

Class features

Cantrips

Leveled spells

Items & equipment

Weapons

Worn / magic items

Consumables / misc

No longer his

Resources (last known)

Unknowns / to confirm

SUMMARY: Level 7 Pallid-Elf Bladesinger spy; AC 20–25 with Bladesong, INT 17, spells transcript-mined.