Thalia
Thalia Blackthorn · Player: Cara · Member of The Shattered Coin
A fairy courier (has wings; works postage jobs and handles the party's money errands).
Signature: Thorn Whip — dragging, yanking, and head-cracking enemies. Wears hide
armor. Keeps "mint emergencies" supplies in her mail bag.
Session 3
- Thorn-whipped through the manor fight: dragged Cranky Frank around, cracked two
heads together for a crit knockout; deflected Sleepy Jean's blunderbuss with hide armor. - Took 36 gp from Handsome Jack's purse to settle the courtesans' 107-gp claim
("close enough"), kept 3 gp change. - Got thrown like a Pokémon at alley thugs by Ashlyn — and was drop-kicked out of the air.
Session 4
- Ran courier duty in The Urina: a letter from "Mean Kord" to a recipient in
hiding in Orathos (double fee, stamped recipient-pays — nonpayment is "a
federal crime"), and Mean Diesel's letter to his brother Mean Claude. 2 gp
collected; both letters travel with her on the crossing. - Bid "5 mints — in secret" in the Knife of Ooze Spreading auction, covering her
ears so Mean Claude couldn't haggle back — secretly in cahoots with Silithane. - Head cheerleader of fight night: went nuts for Lash's entrance and "Blood and
Thunder"; test-sparred Silithane's self-parrying War Machine Club. - Offered a fresh expedition courier bag; attached to her tatty one ("I know where
all the compartments are").
Session 5
- Brokered Ashlyn's food supply: sweet-talked Argath the dock cook into a bowl of
animal blood (after settling the gluten-free-blood question) and a "breadsfust"
for herself; helped the drained Fenric under the fence. - Backstory surfaced aboard ship: two mothers — a siren singer from Atollia's
reef islands (a performer "not dissimilar to a courtesan — there would only be
shame in it if she was terrible") and a tree ("The trees in the Veilwood are a
little different"). Hence the sharp, thorny fairy wings. - Befriended Laku, the bookish islander Atollian returning home to fight, with a
standing mealtime invitation for the crossing — while a jacked mainlander Atollian
flirted at her wing-to-wing. - Still carries the two paid letters for Orathos delivery.
Session 6
- Found Laila hiding in the lower deck's dark corner — the stowaway is real,
hunted daily by spectral ghost assassins. Laila whisper-coached Thalia's hiding
until she was effectively invisible; Thalia is her first conversation in weeks and
volunteered the party's help (and the in-progress silver sword) against the man on
the island who cursed her. - Took courier work from the drug alchemist Jugs — refused to carry "Parrow,"
accepted the instantly rebranded "Rat" at 4 silver/package (2 gp for the first five
deliveries: Laku, Eleanor, the parrot rat, a decoy to the sleeping spy, and Philip). - Fled Sir Conolith's corner shouting "I'm a whore, go away!" — flashing her
wings to the whole deck ("She was a squirrel"); cheerfully owned the label when
Kain repeated it. - Asked Lash to test the Silvered Short Sword on a caged sea-spirit for Laila's
sake — the request promptly fell through the cracks.
Session 7
- Followed through on the ghost test at last: dragged the party below and quizzed
the dark-elf ghost-catcher sisters on silver, ghost-deterrence, and how souls are
caged — getting Silithane to thrust the Silvered Short Sword into a caged
sea-spirit. It worked; she pocketed the resulting flask of ectoplasm. The whole
point was Laila's daily assassins. - Introduced "my group of idiots" to the ghost-catcher and checked in on Laila (now
allied with skeleton-trio adventurers), relaying the grim prognosis with her usual
gallows cheer. - Helped onboard the newborn Draak — a mint to cheer him up ("fire, but for the
mouth"), patient explanations of metaphorical "cards," and keeping a careful distance
so he wouldn't feel crowded.
Session 8
- Delivered Mean Diesel's letter to the mean squad at Fort Foothold — it was read,
eaten, and chased with liquor; her 18 perception caught the whisper: "We don't have
feelings and we don't write them down." - Began rebuilding the island's dead postal service: befriended a face-remembering
gate guard (gave him a mint) and got her first lead — the hippo woman Krugel
left for Gwyndinas-side ~2 months ago after her husband's ship never came.
Scary Joe: still nothing. - "Post pickup! Any mail going to Gwyndinas?" — ten paid deliveries (4 g 8 s up
front), including a cake that must not be squashed; she's also deliberately
spreading the "someone's fixing the mail" rumor. Voyage gambling left her ~90 gold. - Holds one of Brebo Goldfang's two sealed land-representation documents; chipped
8 gold into The Land Boat.
Session 9
- Biggest courier score yet: 3 platinum (30 g) from Sir Ronald of Chapston to
deliver 25 signed headshots to every child under 10 in distant Chapston —
plus 4 silver from Vernon Cleave for a return letter to Foothold. - In the spar: dive-bombed into the thrown The Land Boat to save the cake,
entangled half the field (DC 14 — catching Fenric), and whip-dragged trainees
around ("You could have kept fighting. 8 wasn't enough... Try harder."). - The only one to gain +2 honor: mints and handshakes for every initiate
(persuasion 22) and a Cure Wounds on the one Drak baseball-batted. - Cleaned up the Ankley disaster: marched 1,100 steps shoulder to shoulder with
Vernon, played constable ("I see a group of bandits has invaded this poor
tavern"), ordered apologies, repairs and compensation — and when Lash refused to
identify herself, lifted her signet tag unnoticed (sleight of hand 22) and relayed
the number herself, heading off a manhunt.
Session 10
- The moon reveal: a nat-20 watch check turned the camera on her — moonbathing
in a tree under a 95%-full moon, visibly gobbling it up. "I bring so much to this
group. I don't eat anything. And I have all the money." Full moon in 3 nights. - Voted to leave Ankley and never come back ("just take the L on this one") — and
lost; pivoted to pirate-hunting without complaint. - Primeval Awareness under Ankley Island's ruins: minor undead, 50–100
celestials in perfect barracks rows, and one aberration that sensed her sensing
it. Eyes snapped open in terror; told absolutely no one. - MVP of the Payton fight: hunter's-marked and thorn-whipped the pirate king into
his own wound-up trap (52 damage), then deliberately left him at 1 HP, stretched
by the neck, for Tegrak to finish. Took the Charlatan's Dice from the loot;
spent her last turn comforting the sobbing Tegrak on a quiet beach.
Session 11
- Made the delivery to Vernon Cleave's grandmother outside Fort Foothold's east wall — an abusive woman who wanted the letter burned and described Vernon's murdered father as "a good beater." Got a signed declining-receipt and accidentally facilitated the grandmother signing away her granddaughter visitation rights. Collected a 2-copper tip and left mildly traumatized.
- Sprinted ~40 minutes to hunt down Zantaya, a pale shapeshifter courier spotted at a roadside caravan; recognized him by the mail-service symbol on his case. Established mutual postal-guild respect: traded delivery duties (she took two Chapston letters; he handed her the long-undeliverable Prince Lon letter), learned about secret couriers hiding inside the Palisade, and got Scary Joe leads (look for a hamlet: No Falls, Chapston, Burton-by-the-Waters). Added Zantaya to the party's allies list.
- In the coelodon encounter: whip-muzzled the juvenile's jaws (hit 11 vs. a baby, the GM pointed out) and guided it to swim free — refusing to harm it because it was cute.
- Collected a new delivery: the wax-sealed letter to Prince Lon (4-year backlog, Zantaya's unsolvable case). Now in her mail bag.
Session 12
- Reunited with her childhood hero The Serpent training at the Gwyndinas Colosseum — full fangirl mode, clearance-merch spree, autographs for herself and her mum. Took +1 initiative from the training week.
- Spent downtime nights doing mail (14 gold) and detective work for Magra's mother, helping trace her cold-weather supply run and midnight departure from Gwyndinas.
- Combat MVP across both arena fights: opened the killipede with Entangle (caught Silithane too), and developed the "move-boom" combo — thorn-whip-dragging enemies to trigger Silithane's Booming Blade — which delivered the killing blow on the Grievek. The Hunter's Mark she forgot she'd cast earlier carried free into the second fight.
Session 13
- Cast a wide Primeval Awareness sweep of Gwyndinas — finding no aberrations within a mile (relief), and discovering magic is blocked ~0.9 miles out around the palace/castle grounds.
- In the grief-demon fight: Hunter's Marked it, then thorn-whip-dragged it out of its hole so the whole party could reach it. Took the demon's grief illusion (her fey-court mother's disappointment in the Blackthorn name).
- Finally disclosed her Ankley Island aberration-sighting to the group while questioning the ancient Horned Skeleton — and learned "aberration" is the survived-across-ages word for monster, and that the celestials she sensed are likely the prison's guards.
Session 14
- Stayed at the cleansed inn with Lash rather than join the murder investigation ("too depressing for this happy day"), using her Nature knowledge to help identify Lash's hell-ore haul as pyroxene.
- Sweet character beats: a long fairy-and-axolotlan chat over soup and rocks ("Do you know a lot about rocks?"), explaining that she eats little because she's sustained by moonlight the way her tree mother needs no food — and admiring Lash's own fae origin (the great-black-creature fight and the nose-tap that made Lash glow) as "a really nice backstory." (The nose-tap glow is Lash's, not Thalia's — Thalia's fae traits are inborn from her Fey Court mother.) Vetoed Magra's "conspiracy brain" in absentia: "get your Criminal Minds brain on."
Session 15
- Rejoined the murder investigation. Examined Margaret Everdeen's body (Medicine) for the bloodletting method and defensive wounds — finding the blood could only have left through the face wound, with no other cuts or injection sites.
- Pitched the unhinged but technically sound "speak with cabbages" plan (she has Speak with Plants; revive a cabbage with Revivify and interrogate it) before admitting the party was just being zany.
- Found the day's dinner: led the mage-sick party to a struggling Asian-grandmother hole-in-the-wall in the Rainbow Bazaar, paid for everyone, then persuaded the lonely cook to raise her prices tenfold to attract the snobbish rich clientele.
- By session's end, openly wanted to quit the detective work ("I don't think we're smart enough... go back to punching things"), keeping the case as a side effort unless they cross someone shifty.
Session 16
- Fought the alley ambush with her usual whip-drag/"move-boom" tricks, curling enemies into Silithane's Booming Blade and tugging them toward allies; finished by Ensnaring-Striking a fleeing thug into a Spider-Man-style wall package so Malcolm Locke could collect him.
- Saw Ashlyn's two halves on the ground ("They killed my friend!") and rode the guard-cart to the arena with the body, screaming sirens the whole way.
- Helped argue Ashlyn's soul back during the Raise Dead ritual — by complaining how inconvenient it was that she was dead — and force-fed the stuttering, panicking cleric a calming mint to get him through the hour-long chant.
Session 17
- Worked courier and odd jobs through the downtime (~7 gold), trading on her memorable winged appearance, and kept the recovering Ashlyn fed with peppered "blood soup" sourced from her network of butcher friends (whose businesses, not bodies, supply the blood — to the GM's relief).
- In the squires' arena fight, whip-dragged and "flirt-grappled" the cursed-armor knight Braille in the river — the two trading blows and brazen flirtation all combat ("What are you doing after this?" / "You.") — and got knocked prone by a 33-damage greatsword blow, gliding to safety on her wings. Kept fighting from the water even after being "defeated."
Session 18
- Bought a minor healing potion for everyone before the sewer run. Shuffled to the front to Speak with Plant on the swarm — foiled to learn they're fungi, not plants ("You're saying they're plants? That is incredibly racist"), so no diplomacy.
- Combat workhorse of the mushroom fight: Entangle to bottleneck the swarm, the familiar whip-drag "boom" AoEs, and a Hail of Thorns crit for 153 damage; juggled concentration (dropping Hunter's Mark to a bite's CON save) and flattened herself to the wall to let the line move past.
Session 19
- The party's plant diplomat all session: Speak with Plant freed the captives from the Thorn Giant's collection shelf, calmed Roto and Tolo, and let her wiggle-dance with Wiggleus — learning of the missing Spirit of Nature and earning a magical Wiggly Dagger (she repaid him with Druidcraft, and declined his offer to become the new Spirit of Nature, her job being "transient in nature").
- Cracked the lab door: solved Dr. Provostinalkov's children's color-and-shape puzzle and rang the bell to summon him — then took custody of the Shard of the Autark sample and purchase receipt on Eldrich's behalf. As the resident post person, she's also the doctor's future point of contact when the product is ready.
- Helped weigh the ethics of the changeling's lair (leave a note? leave a coin?) and contributed the rare good history check on the god-slaying shard.
Session 21
- Worked her courier trade out of the city: gathered a post-bag for Keraford and the border, and earned 6 gold for three days' delivery work — proving "a mail deliverer is worth a wage."
- Upgraded to brigandine (AC 18) and, at Eldrich the Elder's lunch, named her Veilwood mother as the one she's hunting (the group is headed that way). Asked that Thalia, as the post person, be the contact who relays Eldrich's caravan dates.
- Sent Sir Braille an apology "edible arrangement" of fruit, flowers and daggers for tangling him in the shapeshifter affair, and — at Keraford — went on a tavern recruitment binge (persuasion) to line up a new front-line hireling for the party.
Session 22
- The bridge's insight-reader: spent a check (18) on Mindel Cromelon, learning she's a young, capable opportunist born into bandit society — and that whether she'll honor the toll or hunt them by night is genuinely unknowable. Pushed the "give 60% and leg it" line that carried the parley.
- Architect of the escape plan: proposed faking a turn toward Penway under her hour-long Pass Without a Trace, then doubling back so the tracks lie. (She also drew the party's map.)
- A standout roleplay session: brooded in the giant's footprint contemplating death-by-squishing and extracted a grim promise from Silithane to kill her quick if a giant's foot is ever descending ("I'd rather die to you than to this").
- Befriended the wheat-haired orphan Barry at her hanged mother's grave, grew the grave's flowers with Druidcraft, and gently fielded the child's questions about resurrection and gliding. Chased the spy Tycho off the windows in a fury, finding him reading last rites at a child's grave.
Session 23
- The fake waitress. Stripped off her adventuring gear and worked the inn floor in character all evening ("I'll be your wench for the evening") — pricking gropers with her Thorns, sparing the overwhelmed real waitress Mabel, and using the cover to poison Guilford's drink with Lash's iron rot bile to send him outside.
- Played the loyal spy when Lash turned up blood-soaked from looting Tycho: agreed to "see nothing" and keep it from Eldrich the Elder.
- At the cave, handed Valmora a gold coin to re-read Guilford's guilt off Silithane's thought-magic, then helped talk the killer into seeking help rather than killing him — recommending the Potato Peeler's listening ear before learning he's Guilford's son.
- Prepped Entangle to pin the Grabblers at the chasm edge as the fight set up; revealed her own ache to Valmora that she can only glide, not fly ("incompetence, as one of my mothers likes to point out").
Session 24
- Entangled the Grabblers (restraining the "normal" one), then was grappled and flung ~45 ft off the chasm by the intelligent drone — gliding at half fall-speed to cling to a tiny ledge 50 ft down, surviving the comic rope-rescue (a crying crow, Magra's IOU-baited fishing line, and Valmora's swan-dive).
- Healed Jaxley's broken ribs with a thorn-vine "bandage" (and gently warned the healing would hurt).
- The party's plant-whisperer again: used Speak with Plants to talk to the lost wood-sprout Dee, learned he seeks his "mama" Rolo, and adopted him into her mail bag ("+1 sprout"). Peered down the pit and recalled the Veilwood lore of the underworld and the origin of demonkind.
- Recognized the cave necromancer Gravis from the expedition ship. Levels to 6.
Session 25
- One of two to see the Queen Grabbler up close (with Silithane) and name her a vain "hand-centipede centaur"; cast Primeval Awareness (despite a weak Arcana roll) to sense the seven powerful creatures and the prison below, then walked the party through her dread of "how many aberrational prisons we keep coming across."
- The party's diplomat to the wild things again: played charades to win a telepathy-mushroom from the Mush Mother (joining the spore cloud-mind), and was talked into an oath-bound courier job by Otto — a package to deliver "to the prison downstairs" — revealing her postal signet.
- Took the brunt of the gobbler fight once more (27 damage in chomps — "Why am I always the one getting got?"), opening with a whip + Hail of Thorns that chained through the cluster (sparing the raven), then finishing two with a whip-crit.
- Levels to 6: gains +10 ft speed and a climb/swim speed equal to it (now 40 ft) — "swimming is just flying through water."
Session 26
- Ran Pass Without Trace to sneak the party past the Queen's chamber, made "pit angels" in the ancient crater pretending she'd made it, and gently coaxed (and failed to catch) a lone cave mouse.
- Stranded with Valmora on the camp side when the stealth ran out; under Valmora's Tongues she traded life stories — recapping her flight from Orathos by boat to Varia, her search for both her mothers, and her parents' arrangement (an Atollian siren hiding from a client + a Fey Court fairy who needed an heir, together ~20 years before parting; Fey Court marriages run on time-limited contracts).
- Her Otto courier oath is thrown into limbo when Otto is lost in the Queen's water-chase — the package still undelivered.
- Helps reunite the recovered woodling Gono with his kin, patting "Gono" through his repeated attempts to wander off.
Session 27
- Snuck the split party home: ran Pass Without Trace to lead Fenric and Valmora past the dormant Queen, then swam down to rejoin the group. Carried out the trapped father's "help, the Grappler Cave" distress note and a signed postage IOU (the father naming himself "Peyton Hufflepuff").
- Inter-prison postal service: ran the session's running gag, ferrying the Mad One's crayon drawings cell to cell — pinning portraits to walls, leaving them propped where the prisoners could see, holding one up for the Nice One — "I do love my job sometimes."
- Helped weigh the Nice One's case, and was gifted a pair of hand-hiding Handtiders by Malifax — gloves that make it seem she has no hands at all, a counter to the hand-stealing Queen.
Session 28
- Double-crit double-whip opened the wasp fight (Hunter's Mark + two Thorn Whips), and she spent the cupboard search insight-checking rather than looting — reading Keith as a slippery thief already pocketing loot, and Malifax as too naïve to see his own danger.
- Exposed and trapped Keith. With a soft apology for the breach of hospitality, she thorn-whipped and Ensnaring-Struck Keith, hauled the stolen treasures back out of his pockets, and revealed his plot to have the party murder the Forge Lord.
- Outed herself as a fey: her parting advice to the betrayed thief — "if you ever want to enter a contract with a fey, you should actually enter a contract" — and a brief joke about Atollian/Veilwood superstitions over things "fallen from the sky" when weighing the meteorite.
Session 29
- The postal infiltrator. Leaned into her courier identity to deliver six ghouls and an eviction letter to the council of immortal raiders (waiving the friends-and-family fee), and single-handedly started the session's council arc — "Hope people don't mind that I've started this council arc to the session. I just got so swept up in it all."
- Voted onto the council first and rode the absurd vote-trading all afternoon — "Hey guys, look, I got a council seat!" — patiently teaching the deathless immortals about lutes, music, friends, and democracy ("This is fun being on the council. I've never been on a council before").
- Suffered a Wi-Fi meltdown that knocked her out of her own scene mid-question (Cara's connection died), handing the table to the others until she rejoined.
- Played the cheerful go-between in the final shuffle — abstaining at the key moment so Cheve's machinations carried, and seeing the room emptied without a drop of blood.
Session 30
- Gerald's tutor and mail carrier. Taught the janitor Gerald the basics of reading and writing Common (~100 words, including a few swears) using flashcards — and is revealed to have been carrying mail for his frozen wife, Alice, "in the ice," her map and triangles the very thing that helped Gerald locate the cryo-vault.
- Gauged the prisoners cell by cell (Insight, a 27): the Blind One unreadable, the Nice One suspiciously safe, the Mad One broken but harmless, the Ruined One suffering past help, the Sad One too lethal to free, the Cursed One an absent statue.
- Pushed the pragmatic case for staying — "people are probably dead already, we took too long getting here" — and kept hold of Lash's wiggling Grabbler-brain bounty token at arm's length.
Session 31
- The battlefield mover. With her strength-save spells useless against Caressa and her damage low, she leaned into repositioning: whip-pulls and drags, whipping Fenric himself closer (and out of harm), and freeing the low-HP woodlings with Thorn Whip + Snaring Strike so they could fight without disengaging — "my job is to move people around."
- The grabble loophole. Tried to trigger her anti-grapple Thorn feature on Caressa (a ~600-damage play), only to learn the Queen "grabbles," not grapples, dodging the immunity by design — though the GM noted the granting item is lootable from her.
- Caressa Hunter's-Marked her back when she marked the Queen. In the second half she abandoned damage to save the woodlings, yelling them and the trapped father "Peyton" into the fight.
- The courier's delivery. Read Caressa's outgoing mail — addressed to the Aberforth Speakeasy in Ponterford — and handed the Queen a drawing from the Mad One. "Delivery!"
Session 32
- Climbed to gold membership. Brokered the bulk of Caressa's loot through the Northern Trading Company (rings, magic items, watches), riding the proceeds to a gold membership (engraved metal card + the overpay "watch-list" perk) — and visibly hated the deferential "anything for the gold member" treatment, doing "the opposite of letting power go to her head."
- A postman's kinship. Bonded with the dwarven courier Sven Swiftfoot: revealed her Postmaster sigil, swapped tales of the outlawed post, and gifted him old pre-Laewendas stamps ("stomps") — sanctioning his first official delivery (a thank-you note to Ragnar). Learned Ponterford's old postmaster was burned at the pyre.
- Weighed having Big Finn embellish her thorn whip (and Lash silver it), changing her mind repeatedly; argued the contract-fairness side of freeing the orc Algrimmar; and fed everyone "Ponterford Puds" from the ancient pudding couple.
Session 33
- Started a tomato revolution. Too restless to wait out the sermon, she wandered the town and — at Doug Dillinger's field — cast Speak with Plants on his sentient, eyeless Tomflinks, negotiating an entire uprising in a language of the single word "Tom." She learned they want eyes to see their victims and vengeance on every tomato-eater, accidentally inciting them and breaking the news to the farmer that his ~25,000 lifetime tomatoes put him first on their kill list.
- Tried (kindly, fruitlessly) to talk down the rebellion before agreeing the tomatoes were dangerous pests; the party then exterminated them.
- Picked up +1 AC hide leggings ("the skort") for 10 gold at Renforth's shop, and helped the table puzzle over the missing children (none to be seen in town).
Session 34
- The crowd-control queen. Locked down the crocolion with Entangle (water-plants) and a crit Ensnaring Strike, repeatedly restraining it so the winch could heave — "Thalia playing the CC queen" — and held whip-actions all fight; tried (and failed) to persuade/intimidate the beast to leave first.
- The group's diplomat-fixer. After Fenric's fire-pit incident she formally apologised to the offended commoner to avert another town expulsion; later worked the speakeasy gossips and made a flat, propaganda-blocked probe for the last postmaster's base of operations (a thread to pull later).
- Claimed King Ringo's Crested Shield to mount on the party boat, buried the crocolion's viscera under her tree friend, and lined up a date with "Pretty Patrick" alongside the group's Renforth dinner.
Session 35
- A one-course cameo, then a date. Hogged the bath, braided child-style pigtails into Lash's bait disguise, dropped into Renforth's dinner for just the third course, then kept her date with the lumberjack Pretty Patrick — a sweet, simple, suspiciously inquisitive man whose name (unlike a spy's) is genuinely "Patrick."
- Facey's warning. En route, the guard captain Facey pulled her into a back alley to warn that any whisper of a "child" in town invites Laewendas's reprisal — make the child disappear, turn it back to an adult, or leave.
- Bet 10 gold that the limbless wyrm simply fell from the sky (dropped by a larger flier), and accepted Valmora's invitation to her Speak with Dead with the skeleton.
Session 38
- Adopted Tony. Poured the anteater out of its vial and named him for his first sound; later forages a vegetable bouquet (an accidental Druidcraft onion) for Renforth, and recruits the War Maiden Warmaiden Yngraf as a gold member.
- Primeval Awareness, hex-wide. Scanned the woods (no aberrations/fiends, ~4 dead "dragons" incl. the tower-top worm-skeleton, ~20 fae, much undead), reading the two mushroom people as fae-animated and a being atop the 140-ft tower.
- The fae-promise warning. Cautioned Magra and Lash that promises to the fae are binding — don't make empty ones to the mushroom mother.
- Combat utility. In the dirt cloud she Druidcraft-cleared a 5-ft square of air, searched by ear to pinpoint the Guardian's footsteps ("it's coming from the tower"), then dropped Entangle on it — her party untouched by the difficult terrain thanks to her ranger aura. Still level 6.
Session 39
- Saved the Guardian. Rather than let the slain dryad die, she took a seed-pod "cutting" from its innermost body, watered it, and ritualed Druidcraft over it in Sylvan ("I'm sorry that this happened to you… I swear I will do everything I can to make these forests safe for you") — sprouting 5 healthy pods plus a runt, so the Guardian lives on and will regrow in ~3 years.
- Left the squire tied up. Kept Rowaine entangled the whole fight on purpose ("if he fails that save, that's his fault"), and quietly mourned the butchered dryad while Varg dismembered it.
- The night's burglar. Led a break-in at the old postmaster's lodge, distracting the sunglasses "nightwalker" with a fabricated ghost-tomato story; recovered a wooden puzzle egg and a sail-cloth pack of 40–50 undelivered parcels (had Fenric carry it), found the river-hatch escape tunnel, and nailed up a note with her postal employee number in case the postmaster — who may have survived — returns.
- Declined Varian mail. Took Timothy Leisten's coded badge-mail to drop with a Gwyndinas spy but refused payment ("I don't touch that shit"). Levels to 7.
Session 40
- The postal joke that wasn't. When the blacksmith mused that the only way to pass something on is to "walk it to the person," the courier in her lit up — "I'm the post!" — a wry nod to Laewendas's outlawing of the mail.
- On screen but quieter this scouting day, she weighed with the others whether to tell Ponterford its children are alive (decided against) and helped plan the night raid on The Snatcher's Cave. Still level 7.
Session 41
- The cave's compass. Her Primeval Awareness mapped the whole crypt — the fae, the elementals, the ~9 undead + glowing boss, and the demigod statue that spun her senses like a magnet — guiding the party's room-by-room sweep.
- Whip-fighter and ghost-whisperer. In the businessmen fight she clanged two skeletons together with a whip-pull and Hail-of-Thorns'd the cluster (saving spell slots for the boss); gently questioned Abigail Miller, offering the ghost a mint "to remember what mint was like," and named Rusty (drawing out his old farmhand nickname on a persuasion roll). Still level 7.
Session 42
- The whip-taxi. Spent the boss fight dragging Fenric across the room turn after turn with her Thorn Whip (10–20 ft a time) to deliver the spellbreaker onto Halren, fighting from inside the boss's empty sarcophagus and whip-grappling Halren prone; later weathered a pack of hyenas dive-bombing her perch.
- The postal undead. Discovered the lower scholar-tombs' wights are noise-activated by knocking "Delivery!" on the doors — then imitated a creaking door (a performance 20) to lull a roused skeleton back into its coffin, declaring "they're noise-activated, you just got to be shishy."
- The fixer. Druidcrafted thorns through Patricia's raised wights and rebuilt her destroyed broom (extra angry); danced around ritual-casters to aid them; and took Tony out for hand-caught ants once the anteater got spooked. Still level 7.
Session 43
- The Hat Man's bane — and heir. Spent much of the fight wrestling the Hat Man's hat: whip-dragging it around, whipping into the void to haul Jex and Salamandine back out (her familiar bat "never stops pulling, so you never stop pulling either"), getting sucked in herself twice, and finally whipping the Hat Man out of his own hat and Hail-of-Thorns-ing him dead. She claims the hat as her own signature item (and means to attune it).
- Sylvan smack-talk. Lured the cagey Hat Man out of hiding by roasting him in Sylvan (a language only the two of them speak), trading elaborate fey insults mid-fight.
- Gentle to the assembled. Took charge of the spared stitched tea-party woman, sitting with her, miming the tea ritual, and guiding her away by the hand somewhere quiet rather than letting her be returned to her maker Dr. Voltz. Still level 7.
Session 44
- The list-master. Ran the town's downtime as her personal to-do list (and was repeatedly abandoned mid-dictation), settling errands one by one; climbed to Mithril membership at the Northern Trading Company selling the cave's loot.
- The hat, made hers. Attuned the Hat Man's hat (choosing its look) and paid Renforth to enchant it with a thorned net so things and people caught inside no longer vanish — turning it into a usable storage container. Also kept the invisible Void Stone as a necklace and took the Ring of Clean Protection (+1 AC).
- The secret post, and a spy pact. Spent the downtime delivering 30–40-year-old mail around Ponterford under cover of night, and struck a drop-off-info trade with Silithane to keep couriering for the Varian spy network.
- Tree-on-tree love. Closed the session casting Enrichment on Ponterford — doubling the town's harvests and regrowing its trees, "as part of her ranger subclass." Still level 7.
Session 45
- Ringmaster of the road. Drove most of the travel roleplay — racing (and beating) Fenric, running I Spy and dance lessons, donning a "ringmaster hat" and threatening to "hat" Silithane and Fenric for spreading contagion (open-mouthing zombie vomit, looting zombie jaws, contaminating the river). The GM reads her real frustration as wanting to be the wild card while having to police everyone else's chaos.
- Whip MVP. Shooed the rear caravan back so their horses wouldn't be bitten, prepped a Molotov for the bloating corpse, and later silvered-whipped the village undead (Lash having silvered her thorn-whip overnight, the silver hidden among the thorns).
- The forest's master. Her Favoured Terrain (forest) negated difficult terrain for the whole group and roughly halved the travel time; her Primeval Awareness scanned Old Halfwood's hex (the 15–20 undead, the dragon that is Silithane, the one inside a tree), and a Nature check explained the fast-grown pioneer-species wood.
- The undead's interviewer. Looted and ran Silithane's Speak with Dead Q&A on the postmaster zombie — drawing out the 800-signature petition and Halfwood's massacre — and pushed the party to follow the undead to their source. First to greet Clover and to report the corpsewalkers to Thanhold at New Halfwood. Still level 7.
Session 46
- The postmaster, hired. Bought the big moonlight pebble and two acorns from Tony (and sold him her never-bending needle), then took her first official courier job in ages — Humphrey hiring her to carry an aid-letter to the Druid's Grove.
- Master of the woods, again. Her Pass Without Trace + monster stealth rolls slipped the party past the capital's lake leaving no trace; her Primeval Awareness read the hex's 200–300 undead, the lone dragon, the fey, and the Grey Man's un-guidebook'd type. Trailed the Grey Man with Fenric and dated the tea-party set to "before the bandits."
- Battlefield control. Carried the road fight with Entangle → Plant Growth (Overgrowth, 100-ft), snaring nearly the whole horde; built Jex a flaming-arrow oil bowl and handed off a Molotov.
- Almost flew. Jacked by Stunghelm Elkheart's Enhance Ability, she got a running start and stayed airborne ~20–30 seconds — the closest she's ever come — landing in exhausted, grinning tears. Still level 7.
Session 47
- The plant negotiator. Her once-a-day Speak with Plants is the key into the grove: she parleys with the lockdown-minded thorn wall and talks it into spitting out the snared giant goat, opening the gap the party rushes.
- The reader. Speed-reads the necromancer's wet-inked diary (the Annals of Dreadweaver Corpsefortune) to shout out the threat, and dates/decodes the grove's features alongside Fenric.
- Silvered whip in the boss fight. Hail-of-Thorns'd the amalgam with her silvered whip (the silver cutting its resistance); sheltered in Stunghelm Elkheart's Sprout tree-ring (immune to the killer hymn), and even tucked the shrinking Salamandine in with her.
- The courier's burden. Transcribes two tomes (~16 hours, running out of paper) that Vedanis the Evergreen orates — for delivery to the groves of Kerri and Maelor Sings to the Rivers — and reads out Clover's aid-letter as a Speak-with-Dead question, drawing the gut-punch "because of Stunghelm Elkheart." Still level 7.
Session 50
- Reunion and recap. Trails the last of the badeedle-strewn cliff to rejoin the party on the mine's rim (climbing the fossil "dragon tail"), getting the mission re-explained after "having coffee with someone" all through the scouting.
- Primeval Awareness — the horror menu. With her head bagged so her glowing eyes don't give her away, she sweeps the facility: burned undead miners and a wall-passing ghost/specter in the shaft below; fae in and around the mine; a couple of half-devils; a half-angel asleep in the barracks who doesn't know what she is; no elementals or great celestials/aberrations. Most chilling — the forge giant reads as undead: face replaced with a screen, an anvil driven through its ribs, "puppeteered."
- The bottomless hat as armoury. Her attuned Hat Man's hat (500-lb capacity, its bramble-net anchor keeping things from vanishing) swallows the party's disguised-away kit — 108 lbs of Magra's plate, shield and crossbow — plus her own (now-broken) tea set.
- The 29 that read a man's soul. An Insight 29 on the beaten miner cuts through his one-armed penitence act: he's performing, and will steal, betray and stand on the scales again the moment he can. She still gives him a sympathetic look, and later runs a break-room-key shuffle to point Silithane at the man who holds the decree.
- Down in the flooded deep. Rides the hoist down, cartwheels across a rope bridge to the crabs' applause, and spends much of the shark-crossing teasing the shark that keeps leaping (in vain) to reach her — "he's so cute." Still level 7.
Character Sheet (mechanics)
In-play co-pilot sheet. Mechanics are mined from session transcripts and party notes; no authoritative paper sheet was available. Values are marked observed (seen/stated in play) or unknown. Do not assume unmarked numbers.
Identity
- Class & Level: Ranger, level 7 — confirmed level 6 at Session 25/Session 24, level 7 from Session 39 onward; still level 7 at Session 44 (and confirmed still level 7 at Session 50, the GM deferring the mine "pips" until deeper). Proficiency bonus +3 (Session 39).
- Subclass: Unconfirmed. She has a nature/growth-flavored feature set — notably Enrichment (doubled a town's harvests and regrew its trees) described in-fiction as "part of her ranger subclass" (Session 44). Likely a homebrew/growth-themed Conclave; the standard subclass name was never stated.
- Species: Half-Siren — Avian Beastfolk with the Flightless wing trait (she can glide / control descent but cannot truly fly), per party note and the DM Companion's Avian (Corvid / Flightless / Raptor) framework. One mother an Atollian siren, the other a Veilwood tree (Session 05, Session 26). Has a siren song racial feature she dislikes using (party note).
- Background: Courier / Postmaster of an outlawed mail service (re-establishing post on Orathos after Laewendas destroyed it). Family name Blackthorn; mother sanctioned to protect a noble family at the Fae Courts (party note). Birthday 18 Midwinter. Nicknames "Tomato Betrayer," "Frogborn."
Combat stats
- AC: 18 — Brigandine (16 base + up to 2 Dex), bought and confirmed at Session 21. Two later +1 sources are cited but the combined total was never restated: +1 hide leggings ("the skort") (Session 33) and Ring of Clean Protection (+1 AC) (Session 44). With both, AC is plausibly 19–20, but treat as unconfirmed — use 18 unless the table states otherwise.
- Max / typical HP: unknown — never cleanly stated. Data points only: survived a 33-damage greatsword blow (Session 17) and took 27 in chomps without dropping (Session 25).
- Initiative: base unknown; gained a permanent +1 initiative from a training week with The Serpent (Session 12).
- Speed: 40 ft walking, plus a climb/swim speed of 40 ft (gained +10 ft and matching climb/swim at level 6, Session 25). Glide (half fall speed) via Flightless wings (Session 24).
- Spell save DC: 14 — observed via her Entangle ("DC 14," Session 09). Implies WIS modifier +3 at proficiency +3.
- Saving throw proficiencies: Strength & Dexterity (Ranger class-standard; not separately stated in play — flagged).
- To-hit / damage bonuses: specific numbers unknown (auto-transcripts never recorded a clean attack bonus).
Abilities & spells (seen in play)
Cantrips
- Thorn Whip — her signature, the move/drag engine; used nearly every combat. "Boom-and-drag" / "move-boom" combo: whip-drag an enemy into Silithane's Booming Blade (Session 12, Session 16, Session 18). Whip-dragged the pirate king into his own trap for 52 damage (Session 10); whip-grappled Halren prone (Session 42); whipped allies (Fenric, Jex) around the field (Session 31, Session 42, Session 43).
- Druidcraft — grows thorns/flowers, clears air, regrows plants; ritualed over the Guardian's seed-pods (Session 39), cleared a 5-ft square of dust (Session 38), grew grave flowers (Session 22), thorns through wights (Session 42).
1st level
- Hunter's Mark (favored-enemy free cast — confirmed it doesn't expend a slot, Session 12) — Session 10, Session 13, Session 18, Session 28, Session 31.
- Entangle (concentration; save DC 14) — Session 09, Session 12, Session 18, Session 34, Session 38, Session 39 (kept a squire restrained all fight), Session 46 (restrained ~13 of 15 plague-spreaders, then upgraded the control to Plant Growth).
- Hail of Thorns (smite-style; uses a slot on a hit) — crit for 153 damage (Session 18); also Session 25, Session 41, Session 47 (with her silvered whip against the 42-druid amalgam, the silver cutting its resistance).
- Ensnaring Strike / "Snaring Strike" (concentration; STR save) — Session 16, Session 28, Session 31, Session 34.
- Cure Wounds — healed an initiate (Session 09).
- Speak with Plants (noted as once per day, Session 47) — recurring plant-diplomat utility: Session 15, Session 19, Session 24, Session 33 (the Tomflink uprising); failed on fungi (Session 18); Session 47 (parleyed with the grove's lockdown-minded thorn wall to free the trapped giant goat and win a 15-ft gap into the Druid's Grove).
2nd level
- Pass Without Trace (concentration, +10 stealth aura) — Session 22, Session 26, Session 27, Session 46 (skirted the capital's leisure-lake leaving no trace at all on the march to the Druid's Grove).
3rd level (implied — she's level 7, Rangers get 2nd-level slots; some of the below may be higher-slot or feature-based)
- Plant Growth ("Overgrowth") — area battlefield control; cast a 100-ft-radius overgrowth that snared an entire plague-spreader horde after Entangle held the first wave (Session 46). First seen this session.
- Revivify — referenced as available in her "speak with cabbages" plan (Session 15). Slot level unconfirmed.
- Enrichment — doubled a town's harvests / regrew trees (Session 44). Homebrew subclass feature; not a standard slot spell. Cast as a once-a-day Plant Growth (Enrichment) at the Druid's Grove — re-enriching the land's bounty for a full year and crunching its Dome of Thorns shut even tighter (Session 48).
Class features
- Primeval Awareness — her recurring intel engine: sensed 50–100 celestials + an aberration under Ankley Island (Session 10), the seven prisoners + prison below the Grabbler caves (Session 25), magic-blocked zone around the Gwyndinas palace (Session 13), hex-wide fae/undead/dragon scans (Session 38), mapped the Snatcher's crypt (Session 41), and read 15–20 undead (including a dragon, two feeding in a church undercroft, and one trapped inside a tree) across the Old Halfwood hex (Session 45), and scanned the six-mile New Halfwood hex as 200–300 lesser undead (5× denser than the prior hex), one dragon (Silithane), some fey, no celestials or true fiends — reading the Grey Man as a creature-type not in the guidebook (Session 46), and swept the Middle Tor mine (head bagged to hide her glowing eyes) reading burned undead miners and a wall-passing ghost/specter in the shaft below, fae in and around the mine, a couple of half-devils, a half-angel asleep in the barracks who doesn't know what she is, no elementals/great celestials/aberrations — most notably the forge giant reading as undead: a screen-faced, anvil-pierced puppet (Session 50).
- Favoured Terrain (forest) — in the great woods her forest terrain mastery negated difficult terrain for the whole group, made them impossible to lose, and roughly halved travel time (Session 45). (Likely the same feature behind the Session 38 difficult-terrain aura note above.)
- Ranger aura — allies ignore difficult terrain near her (Session 38) — consistent with a Conclave-style aura.
- "Thorn" anti-grapple feature — a body-thorn reaction that punishes grapplers; the Queen "grabbles, not grapples" to dodge it, and the granting item is lootable (Session 31). Source of the feature (race vs. item) unconfirmed.
- Siren song (racial) — possessed but rarely used by choice (party note).
Items & equipment
- Thorn Whip — primary weapon (cantrip-grown from her own thorns); debated having Big Finn embellish it and Lash silver it, never finalized (Session 32). Now silvered: Lash silvered it with a bought silver bar, hiding the silver among the natural thorns so it counts as a silvered weapon yet takes a DC 13 Investigation to even tell (Session 45).
- Brigandine armor — AC 18 (Session 21).
- +1 hide leggings ("the skort") — bought for 10 g at Renforth's (Session 33).
- The Hat Man's Hat — claimed off the Hat Man she killed, attuned (enters/exits at will as a fey), then paid Renforth to enchant a thorned net so it works as a storage container instead of a void (Session 43, Session 44). Her new signature item. Capacity confirmed in play at 500 lbs, the bramble-net anchor keeping stored gear from vanishing; used as an armoury to swallow 108 lbs of Magra's plate, shield and crossbow (plus her own now-broken tea set) so the party could pass as unarmed labourers (Session 50).
- Ring of Clean Protection (+1 AC) — taken Session 44.
- Void Stone — invisible, worn as a necklace (Session 44).
- Handtiders — gloves that make her appear handless, a counter to the hand-stealing Queen (Session 27).
- Wiggly Dagger — magical, from Wiggleus (Session 19).
- Charlatan's Dice — looted off Payton (Session 10).
- Flask of ectoplasm — from the silver-sword/sea-spirit test (Session 07).
- Shard of the Autark sample + purchase receipt — held on Eldrich's behalf (Session 19).
- Courier mail bag — holds her adopted sprout Dee (Session 24), the anteater Tony (Session 38), one of Brebo Goldfang's sealed land-rep documents (Session 08), plus the long-backlogged Prince Lon letter and undelivered post.
- The Annals of Dreadweaver Corpsefortune — the slain teenage necromancer's wet-inked diary, kept by Thalia as evidence of his work after she speed-read it (Session 47).
- Two transcribed druid tomes — written down over 16 hours as Vedanis the Evergreen orated them; a courier burden to deliver to the Site of the Ancients (archdruid Kerri) and Maelor's Grove (Maelor Sings to the Rivers, south of the Atollia border) (Session 47).
- Postmaster signet/sigil — identity prop (Session 32, Session 39).
- Telepathy mushroom — from the Mush Mother (Session 25).
- Big moonlight pebble — tennis-ball-sized stone bought from Tony for 75 gold; absorbs then re-emits ~4 hours of moonlight in a 15-ft radius. She uses it to live off berries instead of meals (Session 46).
- Pocket acorn — bought two from Tony for 5 gold each (grows a full tree in ~an hour, no soil or water needed); kept one and gifted the other to Fenric (Session 46).
- Collectible soup spoon — a crown-engraved commemorative spoon kept from Soup Joe's 300-year "forever soup" at the Menagoles festival (Session 48).
- ~27 gold — her split of the party's 162 gold, 8 silver reward from Humphrey for finding Stunghelm Elkheart and saving New Halfwood's food (the party chose cash over a New Halfwood noble title) (Session 48).
- Northern Trading Company — Mithril membership (climbed gold → mithril, Session 32, Session 44).
Consumables / one-offs
- Bought a minor healing potion for everyone before the sewer run (Session 18); routinely carries minor healing potions and her signature mints.
Resources (last known)
- Spell slots: a level-7 Ranger has 4× 1st and 3× 2nd slots. Exact remaining counts are tracked at the table, not in notes — treat as full on a long rest; confirm with player.
- Hunter's Mark: free favored-enemy casting that does not expend a slot (Session 12).
- Primeval Awareness: uses (or a slot to extend); count unknown.
- Anti-grapple "Thorn" reaction: uses/recharge unknown.
- Hat Man's Hat: attuned (1 of her 3 attunement slots).
Unknowns / to confirm
- Ability scores — none stated. (WIS ≈ +3 inferred only from spell save DC 14.)
- Max HP — never stated.
- Exact subclass name and the source of the "Thorn" anti-grapple feature (racial vs. lootable item).
- Final combined AC — base 18 confirmed; whether the +1 leggings and +1 ring stack to 19/20 was never restated.
- Base initiative modifier (only the +1 training bonus is known).
- Full prepared spell list and current slot counts — only spells seen cast are listed above.
- Saving-throw and skill bonuses — Str/Dex save proficiency assumed from class; skill modifiers not recorded (she leans on Persuasion, Insight, Nature, Medicine, Sleight of Hand, Perception in play).
- Siren song mechanics (DC, effect) — known to exist, never used on-screen.
SUMMARY: Level-7 Half-Siren Ranger Thalia: AC 18, DC 14, whip-control mage; HP and scores unknown.