Session 39 — Worm-Tooth Venom and the False Snatcher
Session Recap
The back half of a very long day in Ponterford, finishing the 28th of Spring's End and crossing past midnight into the 29th. The session opens mid-combat where Session 38 paused: with the dirt cloud already collapsed by Fenric's Spellbreaker hits, the party finishes the Guardian of the Woods in a few brutal rounds — Magra's two-shot 42-damage Sharpshooter volley and Fenric's bare-knuckle knockout doing the bulk of it. Hunting the venom sac that can save Silithane, Warmaiden Yngraf and the orc medicine woman's dying patient, Fenric and the orc Varg butcher the corpse and find — nothing: the Guardian is pure plant, with no venom of its own. It had been weaponizing someone else's poison, dipping shed wood-shards into an external source. That source is atop the ~150-ft stone tower the creature called its lair: the skull of an ancient worm/wyrm, twin to Ponterford's drake skeleton, its few remaining fangs slowly dripping a lethal green venom into little leaf bowls. The party climbs the tower, harvests ~10 bottles of venom, 5 worm teeth and ~15 lb of loose wyrm-bone, and Thalia takes a seed-pod cutting of the Guardian and replants it with Druidcraft — so the protector of the woods is not truly dead, only moved, and will regrow in a few years when (they hope) the war is over.
Back at the orc hunting lodge (~3:30 PM), the medicine woman Rhia Gagra, with Lash's help, reverse-engineers the venom into antidote — one vial yields 4 doses — and cures the patient, Warmaiden Yngraf and Silithane (now bed-bound and wheelchaired until midnight). After a short rest the party keeps its appointment at the witch church, where at midnight the Covenite raises the ghost of a murdered kobold boy — a victim of the Snatcher — who reveals a cave 10 miles upstream: a holding base of ~20 of Laewendas's agents beside an ancient tomb of life-stealing skeletons where the snatched children are sacrificed. Then the boy's "number one asset" walks in: Timothy Leisten, a Varian spy who has spent weeks impersonating the dead Snatcher to scout the cave from within. He lays out the raid, the underground river that could open a back-door into Cathalon, and a life-trading shrine he wants sealed, not destroyed — and drops the war-changing news that Garruk the Red, one of Laewendas's chief generals, is dead, undone by the party's own blood-domain meddling. The party oaths to help. The night ends with a Thalia-led break-in at the old postmaster's house (40-odd undelivered parcels and a hint the postmaster may yet live), a wheelchair trip to Renforth for an Unseen Servant, and a bathtub debate over burning down the lumber mill that the group talks Lash out of. The party then takes its long rest and levels to 7 — the first level-up since the under-cave. (Valmora's player, Neko, has left the campaign.)
Key Events
- The Guardian falls. Picking up Session 38's paused fight (the dirt cloud already dispelled by Fenric's concentration-break), the Guardian of the Woods burns through its turns: a Cleaving Thrash into Silithane/Lash/Salamandine/Varg, a legendary self-heal sunk into the earth (a "pitiful 26"). Then Magra — ignoring all cover with Sharpshooter — lands two shots for 42, Jex adds 37, and Fenric finishes by choosing to render it unconscious rather than kill (a punch "really hard on the top of its head") — though tearing it open for the venom sac kills it anyway. Still no bounty from the honor-bound orcs; the lumber mill would pay, but the party won't tell them.
- No venom sac — it's all theft. Hunting the cure (Survival/Nature 26, helped by Lash and the butcher Varg), Fenric learns the Guardian is pure plant with no flesh organ: none of its lashes, headbutts or kicks carried poison — only the sprayed wood-shards did. It had been dipping shed bark-splinters in an external venom and using its intelligence to weaponize it. The trail points to the spire it leapt down from.
- Climbing the venom tower. The party scales the ~150-ft sheer stone tower (a long string of Athletics checks; Fenric leads and fixes a rope, Lash falls 30 ft for minor damage, Silithane "cruises" on the rope, Jex suction-cups up like an elevator). At the peak sits a draconic skull — no body, half its teeth gone, leaning at 40° with a shattered lower jaw — its remaining 4–5 fangs slowly dripping viscous dark-green venom into a crude leaf bowl. This is the Guardian's poison source.
- It's a worm — on a mountain. The skull is identified as a wyrm/worm (like Ponterford's screaming drake skeleton) — comically so, since worms have no arms, legs or wings, yet this one died atop a tower. Fenric's magic-eyes read the bones as a magical creature (a faint deep glimmer) and the gathered venom as a now-magical item; the GM teases it would be "fearsome" if these bones, like the drake's, were still half-alive.
- Harvesting venom, teeth and bone. They pour out Magra's "bottle of meat" and fill it with venom; Lash chisels and hammers a fang loose (learning dragon-bone has damage resistance ~10 — her chisel dulls against it), and Fenric climbs inside the skull to crack open its internal venom reservoir, catching a "dunking-bucket" deluge (Sleight of Hand 22). Final tally: ~10–11 bottles of venom (one already a magic item), all 5 teeth (dagger-sized, dreamt into a "dragon sword," lance or "ultra claw"), and ~15 lb of loose wyrm-bone. Jex wants to poison-tip arrows; the GM rules a coating lasts ~10 swings/shots before drying out. The venom is dubbed "Toxico" (toxic + ichor).
- Thalia replants the Guardian. Rather than let it die, Thalia takes a seed-pod "cutting" from the creature's innermost body, sprinkles waterskin water, and rituals Druidcraft over it in Sylvan ("I'm sorry that this happened to you… I swear I will do everything I can to make these forests safe for you"). A quarter of the seeds are unviable, but 5 healthy pods plus one runt sprout — meaning the Guardian lives on and will regrow in ~3 years (poplars/willows grow fast), hopefully into a calmer creature once the war ends.
- The cure, brewed. Back at the lodge (~3:30 PM, 4 hours into Silithane's death-clock), the medicine woman Rhia Gagra — a capable lifelong alchemist, but a wyrm-venom antidote is "above anyone's pay grade" — succeeds only with Lash's Help (a 20). One vial of venom = 4 antidotes: one each for the dying patient, Warmaiden Yngraf and Silithane, leaving one spare. The party trades a second vial for 4 more (5 antidotes total, now a standing "marked-for-death" cure), keeping the rest of the venom for crafting/weapon-coating. Silithane is bed-bound (and wheelchaired) until the midnight meeting; the patient needs a day or two more.
- The midnight summons. After a short rest (Magra's Encouraging Song, Lash's cookies — the orcs all gain free inspiration too), the party wheels Silithane to the witch church at midnight. The church is empty but for the two Covenites and a central statue hung with the day's folded prayer-notes to the witches. Covenite Moroko pours a cyan oil into her swaying chained lantern, sparks a blue flame, and raises a ghost.
- The ghost of a boy. The spectral child — a kobold, a Snatcher victim who "played dead" so well the Snatcher never knew he survived — exists only inside the lantern-light (he ceases to exist when he steps out of it). He reveals: a "nice man" from Varia now dresses up as the statue (the Snatcher) — "now the statue's dead, which is good, because the statue was a bad man" — and there is a cave full of bad men he can't clear alone. From the boy's hints Silithane correctly names the Varian spy trio behind the killing — Patricia, Timothy, Paige (their in-cave aliases run one sound off: Gatricia, Pimothy, Paver). He draws a map in Fenric's journal: a hidden boulder-screened entry, "the longest corridor in the world," a small church-like alcove, a camp of ~20 people (the Snatcher among them), an underground river, and — where he fled — skeletons, a shiny tomb, and a shrine. He's "recruiting" the party as his number 2 asset to save the kids still down there.
- The shrine's horror, decoded. The boy mimics a skeleton that "sat up and looked at me"; the party's History checks render its Old Common as "finally, another sacrifice." Silithane reasons it out: the children aren't just murdered to terrorize Ponterford — they're hauled 10 miles upstream to be sacrificed at a tomb where ending a life by a certain ritual lets the killer keep a sliver of the victim's unlived years while a statue/demigod takes the rest (kill a child who'd live to 100 → gain 10 years, the statue takes 90). Two birds, one stone: terror and immortality. "A bad skeleton is still a bad skeleton."
- Timothy Leisten, the false Snatcher. The boy's "number one" rides up: Timothy Leisten, a ~6'2" Varian agent in a blood-red hauberk over plate and a slotted tin-can helm — the man impersonating the dead Snatcher for weeks to scout the cave from inside. He clocks Silithane as a fellow Varian ("Arathi," refugeed in). His briefing: the cave is a holding base / action-planning site for Laewendas's private mercenary force (the mirror of the Reclamation) — 16 to 40 agents (avg ~20–25, 23 last night), exceptionally well-armed, with at least 1–2 mages. He wants a shock-and-awe strike to clear the bulk, then trap the trickle of returning agents.
- The cave's secrets — and a back-door to Cathalon. Timothy has scouted it thoroughly (doffing his plate at night under chameleon scrolls, invisibility potions, muffling slippers): a false wall = a vault (marked on the map), hidden breathing masks under the river-rocks, ceiling drop-traps, even skeleton costumes. Crucially, the underground river can be reverse-flowed into the capital's sewers — a potential infiltration route into Cathalon itself. He counsels sealing the life-trade shrine under Varian guard rather than destroying it (don't anger things that may be gods; don't let the Mage's Society publish it and draw "sick-headed people"). Silithane's repeated Insight can't crack him — everything he says is logically airtight, but you don't quite trust a foreign superpower built on spycraft.
- Garruk the Red is dead. Timothy relays that Garruk the Red — one of Laewendas's chief generals — has been "corpsed": rumor says an angel descended, said "you have been named," and he exploded into maggots. The GM reveals this was the party's own doing (in a session Magra's player missed): they flipped a shrine's Life Domain to the Blood Domain, summoning a guardian; a winged "Blood Witch" warned "nobody say any names," then named Garruk and flew off — and a week later he exploded into blood-magma. A confirmed general down, the war "getting closer and closer to winning."
- The oath. The party swears to help ("I'll see it done even if I die — I'll add it to my list of things I'll die for"). Thalia takes Timothy's coded mail (a Post-it with an address and 7 numbers, slipped into her postal badge) to drop with any spy in Gwyndinas, refusing payment ("I don't touch Varian-network mail"). They'll meet him at the blue-painted rock to strike — as early as tomorrow.
- The postmaster's house (a little B&E). Thalia leads a quiet break-in at the old postmaster's lodge (already unlocked) by the lumber mill, distracting a lingering sunglasses-wearing nightwalker at the signpost with a fabricated ghost-tomato story (Deception 23 — he pulls a flintlock and wanders off to the "tomato field"). Inside, a storage-locker of junk yields: a wooden puzzle egg; the motherlode — a sail-cloth pack of 40–50 undelivered parcels Fenric shoulders out; and a hatch to the underground river (an escape tunnel), hinting the postmaster may have gotten away alive. Thalia nails a note with her postal employee number ("packages picked up") under the hatch in case he returns.
- Wheels for Silithane. Magra wheels Silithane to Renforth's tower at 1 AM; the owl wizard lends an Unseen Servant ("Joffrey") to push the chair and agrees to teach Silithane the Unseen Servant spell in the morning (inks/papers required, but no scroll to buy).
- The lumber-mill debate. Soaking in the bath, Lash plots to burn down the lumber mill and frame the plants (smearing Toxico to fake a natural fire, signing it in her own blood). The group talks her down — torching the mill would bring Laewendas's massacre down on Ponterford's commoners — and the table pivots to long-game fixes: win the war, turn the town to the Reclamation, or grow ethical "fake" trees (a Renforth+Horibus collaboration, possibly via the Goodberry seed). Lash tests the venom: it's corrosive (necrotic — rots an iron nail to dust) and ignitable into a magical toxic flame (the wyrm's draconic ancestry showing).
- Level 7. Taking the long rest in a safe place with all pips banked, the party levels to 7 — the first level-up since the under-cave grind (level 6 since Session 25). Jex now ignores all cover (not just 3/4); Magra gains Point Blank (crit on 19–20 within 15 ft); Fenric, Lash and Silithane take class/subclass features; Lash's saved-up new weapon comes due. The day ticks over to the 29th of Spring's End.
Combat & Encounters
- The Guardian of the Woods (concluded). Resumed already-bloodied and with its dirt cloud broken. It managed a Cleaving Thrash (8–11 to several), a legendary earth-sink self-heal (26), and a missed entangled kick before falling to Magra's 42, Jex's 37, and Fenric's knockout. A "moderate threat" by the end — the only real danger was the 3-day death-venom already on Silithane and Warmaiden Yngraf. (Replanted, not truly slain — see The Beast of the Woods.)
- No further combat. The midnight meeting, the break-in and the bathtub planning were all non-combat. The cave raid — a shock-and-awe assault on ~20+ well-armed Laewendas agents and a tomb of life-stealing skeletons — is teed up for a coming session.
- Level-up to 7. First in many sessions; no bounty was paid for the Guardian (the orcs don't reward it, and the party won't tell the paying lumber mill).
NPCs & Factions
- Timothy Leisten (new) — the Varian spy impersonating the dead Snatcher; ~6'2", blood-red hauberk over plate, slotted tin-can helm, rides a blacked-out shadow horse. Has scouted Laewendas's cave from within for weeks and will lead the raid. Carries a blank Braille spellbook-of-secrets on his belt — "the most dangerous weapon this guy has." Hard to read, all his arguments airtight; whether Varia's interest in the life-trade shrine is wholly altruistic is open. See Timothy Leisten.
- The ghost of a boy (new, kobold) — a murdered child Snatcher victim who "played dead" to survive the cave, now a spectral recruiter who exists only in Covenite Moroko's blue lantern-light. Drew the cave map and revealed the shrine. Hands out "asset numbers"; kept to this note and the church/Snatcher notes.
- Rhia Gagra — the orc lodge's medicine woman, named at last (rendered "Rhia Gagra"/"Ria Gagra"/"Rhiaghra"); a lifelong alchemist who, with Lash's help, brews the wyrm-venom antidote (1 vial → 4 doses) and cures the patient, Warmaiden Yngraf and Silithane. Won't ask the town herbalist for help (it would shame her among the orcs). See Canon Questions.
- Covenite Moroko — the elderly horse-folk Covenite who raises the boy's ghost with a cyan-flame lantern; one of the two who know Old Common, she silently confirms Silithane's read of the skeletons' threat. (The other Covenite is the big-hatted Witchkeeper.) See Canon Questions.
- The Guardian of the Woods — slain in the flesh, found to have no venom of its own, then replanted by Thalia and so not truly dead. (See its note.)
- Warmaiden Yngraf — the dwarven War Maiden, cured of the venom and taking it in stride ("she didn't know she was on a clock until you all argued about it"); lies in a patient bed beside Silithane.
- Renforth — lends Silithane an Unseen Servant ("Joffrey") to push his wheelchair and agrees to teach him the Unseen Servant spell over the morning.
- Varg Ralagrak Gro-Algrag — butchers the Guardian for trophies/crafting (businesslike, not gleeful), and shoulder-checks the display-orc Bor-Grogus on the way back into the lodge.
- Squire Rowaine — left entangled and tied up through the whole fight by Thalia ("if he fails that save, that's his fault"); stands up to find the dryad already dead, kicks the corpse, and ties his own shoelaces together — "the squireship going fine for you?"
- Garruk the Red — one of Laewendas's chief generals, confirmed dead ("exploded into maggots / blood-magma"), undone by the party's own Blood Domain shrine-flip and a winged "Blood Witch"'s naming-curse. A major war milestone. See Laewendas and Canon Questions.
- The "nightwalker" at the signpost — a sunglasses-wearing figure lingering at midnight by the post-house ("he's a god, he's allowed a gun"); distracted off to the tomato field by Lash's ghost-tomato deception. A one-scene oddity.
- Laewendas — her private mercenary force (the mirror of the Reclamation) holes up in the upstream cave; a general (Garruk the Red) confirmed dead; her capital Cathalon now has a possible river back-door.
- The Witch Church — delivers on its bargain: the Covenites raise the boy's ghost and broker the meeting with the Varian spy.
Locations
- Ponterford — the post-midnight town: the orc lodge (the cure brewed, an afternoon of celebration), the witch church (the midnight ghost-meeting), the old postmaster's lodge (a 20×70-ft storage house broken into, with an underground-river escape hatch), and Renforth's tower at 1 AM. The day rolls over to the 29th of Spring's End.
- The venom tower & the worm skull — the ~150-ft eroded stone spire (from Session 38) crowned by an ancient wyrm's skull, its dripping fangs the source of the Guardian's poison and a new vein of draconic crafting material (teeth, bone, Toxico venom). A second limbless worm-skeleton found impossibly high up, like Ponterford's drake skeleton.
- Laewendas's upstream cave (new) — ~10 miles up the river from Ponterford: a boulder-hidden entry, a long corridor, a church-like alcove, a camp of ~20+ of Laewendas's mercenaries, an underground river (a possible route into Cathalon's sewers), and a sealed-off ancient tomb/shrine of life-stealing skeletons where the snatched children are sacrificed. The party's next raid target. See The Snatcher's Cave.
- Cathalon — Laewendas's capital gains a potential infiltration route: the cave's underground river can be reverse-flowed into the city sewers.
Loot, Items & Rewards
- Wyrm "Toxico" venom (~10 bottles) — a lethal, necrotic, corrosive and ignitable dragon-kin poison harvested from the worm skull; usable as a weapon coating (~10 hits per application) and the raw material for the antidote. Now a magical substance. See Toxico Venom.
- 5 wyrm teeth + ~15 lb of loose wyrm-bone — dagger-sized draconic fangs (damage-resistant, latently magical) earmarked for a "dragon sword," lance, or "ultra claw"; the bone surprisingly light but extremely tough.
- Worm-venom antidote ×5 — a standing cure for "marked-for-death" poisons (4 per vial reverse-engineered by Rhia Gagra + Lash); three doses already spent on the patient, Warmaiden Yngraf and Silithane.
- ~40–50 undelivered parcels — the old postmaster's sail-cloth pack of Ponterford-area mail, recovered from his locker by Thalia (carried by Fenric); plus a wooden puzzle egg (a between-sessions party puzzle).
- Coded Varian mail — a 7-number Post-it from Timothy Leisten, slipped into Thalia's postal badge, to be dropped with any spy in Gwyndinas.
- No bounty for the Guardian — the orcs don't reward the kill, and the party won't tell the paying lumber mill.
- Level 7 — the party's first level-up since the under-cave; new class/subclass features all round, and Lash's saved-up new weapon.
Decisions & Open Threads
- Raid the upstream cave. The party has oathed to help Timothy Leisten clear the ~20+ Laewendas agents and the life-stealing tomb, free the children still held there, and decide the fate of the life-trade shrine (seal it under Varian guard, or destroy it). The strike could come as early as next day, at the blue-painted rock.
- A back-door into Cathalon. The cave's underground river may reverse-flow into Cathalon's sewers — a potential infiltration route into Laewendas's capital, banked for the larger war.
- The life-trade shrine. A child-sacrifice ritual that steals unlived years (kill a creature → keep a sliver of its lifespan, a demigod statue takes the rest) — almost certainly tied to the dead-gods / immortality threads. Whether to destroy or seal it, and who is told (Varia? the Mage's Society?), is an open ethical/strategic decision.
- The lumber mill — solved how? Burning it down is off the table (it would invite Laewendas's reprisal). The leading fix: win the war and turn the town Reclamation, or grow ethical "fake" trees (via Renforth and Horibus, maybe the Goodberry seed). Lash's "stop the checkered men or die trying" promise to the mushroom folk still stands.
- Is the postmaster alive? The intact mail and the river-hatch escape tunnel suggest the old postmaster got away; Thalia left a note in case he returns. His undelivered parcels now ride with the party.
- Garruk down, the war turning. One of Laewendas's generals is confirmed dead by the party's own hand; the winged "Blood Witch" naming-curse mechanic (and which session it happened in) is worth pinning down.
- Carryover: the squires' audition for Eldrich the Elder (Rowaine vs. Faethlyn); the frog-folk fence build and change-of-use deed; the dragon hand-in to Sheriff Jeremiah Falconer and Dominus (banked pip); Jex's legal non-existence and ultra-arrow; Otto's package and Thalia's oath; the imprisoned Caressa and the cave's deferred loot; the missing mothers; the longer heading to the Veilwood and the eventual assault on Laewendas.
- Roster. On screen: Thalia, Silithane, Lash, Magra, Fenric, Jex — plus Salamandine, Silithane's crow, and Tony — and the NPC war-band (Warmaiden Yngraf, Varg, Algrimmar, Rowaine, Faethlyn). Valmora has left the campaign (Neko stepped away — personal circumstances and a dislike of 5e); Ashlyn is recalled to the Veilwood; Draak is gone. Now level 7.
Memorable Moments
- "Is it called milking? I don't like that." The whole party recoiling from the idea of milking the dead tree-beast for venom — only to find it has no venom sac at all, and that the poison was stolen, dipped, and weaponized by an intelligent plant.
- A worm. On a mountain. A second limbless wyrm-skeleton found at the very top of a 150-ft tower — "how did you get here? You don't have arms or legs or wings." — with no answer, and no Valmora left to ask the dead.
- The five-person dentistry. Five adventurers taking turns trying to knock a single tooth out of a draconic skull (chisels dulling, pitons bending, claws "going Wolverine" on a venom-dripping fang) — "you could only imagine the problem this would pose in an actual fight."
- "Finally, another sacrifice." A murdered kobold boy's ghost mimicking the Old Common of a skeleton that sat up to greet him — and the table slowly realizing what the cave's shrine is for.
- Asset number 11. The ghost recruiter handing out asset numbers and insisting bigger numbers are better — so Silithane, who guessed the spy's name, is demoted to "number 11," and a confused Fenric is told that 11 is ten times more than 1.
- "You have been named." The off-screen death of Garruk the Red — an angel descending to name a general and watch him burst into maggots — revealed as the party's own victory.
- Burn it all down (no). Lash in the bath, calmly testing whether dragon-venom can start a magical fire so she can frame the trees for torching the lumber mill — and the entire party gently reminding her that would get every commoner in Ponterford massacred.