Druid Amalgam

What — A single ~55-ft necromantic monstrosity built from all ~42 slain druids of the Druid's Grove, fused into one body (heads, torsos and giant arms protruding everywhere, sharing "one giant set of lungs"). Raised by the teenage necromancer Dreadweaver Corpsefortune from the corpses beneath the grove and risen from the grove's pond at his death (Session 47).

Threat — Deadly / near-TPK. Shouldered aside 80-ft oaks; its escalating hymn would have wiped the party had the fight run one round longer (Session 47).

Observed abilities (Session 47)

Resistances / immunities / weaknesses (Session 47)

Tactics & behavior — Lurches ashore and closes to melee, hammering with multi-arm slams while building the doubling hymn toward a guaranteed party kill; grafts downed creatures to extend its senses. Mindless aggression, no negotiation or retreat.

Disposition to the party — Hostile; a necromantic construct with no will of its own, built to make "intruders witness the success of the work."

StatusDead / killed (Session 47). Whittled to 4 HP, it slammed the fire-shielded Lash; the 48-damage Fire Shield retaliation immolated it and all its fused druids, destroying it a heartbeat before its next (40/80) hymn could resolve. No PC died (Lash survived the slam, 18 of 25 HP). Magra afterward cut it back into 41–42 individual bodies for burial.

SUMMARY: A 55-ft monster of the grove's 42 fused druids — multi-arm slams and a doubling psychic Hymn — psychic-immune and slot-rich but weak to fire; killed in Session 47 by a Fire Shield retaliation seconds before its hymn would have wiped the party.