New Halfwood

A blue-jacket loyalist settlement being raised in the great woods on the name of the massacred Old Halfwood, by the aged ex-warrior Thanhold. A day's whimsical travel from the old ruins, it is the "scary militia" the druid Clover kept avoiding — in fact the Orathi "good guys," heirs of the soldiers who "fell red" defending the original town. Guarded by woodland scouts who scoped the party long before they arrived.

Session 45

Session 46

Session 48