Session 35 — The Owl's Dinner, the Quieted Bones, and the Wand of Mercy
Session Recap
A single quiet evening in Ponterford, with no combat at all — a downtime session of dinners, lore, and one screaming skeleton put to rest. The party rents the old Falconer family house (the sheriff's childhood home, on the southern hill beside the screaming drake skeleton) from the sheriff's house-letting friend Abernathy Bogner, then splits up for an evening of "dates." Most of the group — Silithane, Lash, Jex, Magra, and (for one course) Thalia — attends a lavish five-course dinner at the owl wizard Renforth's tower, served absurdly out of order. Valmora stays behind to study the drake skeleton, Thalia keeps a date with the lumberjack Pretty Patrick, and the threads of the night quietly converge on the truth about the town's missing children.
Earlier in the day Silithane had cast Identify on the bones and found a miscast Animate Objects spell keeping them half-alive at night. Renforth pins the blame on a trio of out-of-town adventurers (he insists Varian spies) who passed through ~2–3 weeks ago, bought out his potions, stole a 5,000–7,000-gold telekinesis wand, and left an IOU — the skeleton woke the very next night. He hands Silithane the wand's descriptive item card. That night Valmora simply Dispels the miscast, and the bones slump silent. The pacifist druid neighbor then tells her the real story: that same trio killed the child-snatcher — a horseman-shaped monster that was "really a man" — in the field, where their caster animated both a tree and the bones during the fight; they stripped the corpse and buried it in the woods. The snatcher is dead, confirming Silithane's standing intel, though Ponterford's curse (no children allowed) remains.
The night's other great turn is Lash's: Renforth's gentle "everything is alive" philosophy converts her into an ethical eater, and she buys (on her honor, 100 gold down and a 900-gold IOU) a wand that conjures eight Goodberries a day — enough to feed the whole party forever, zero-suffering. On her way to her own date, Thalia is pulled into a back alley by the town's guard captain "Facey," who warns her that any whisper of a "child" (Lash's bait disguise) could bring Laewendas's wrath down on the town. No combat, no level-up — a pip is earned but banked until the quests are formally handed in and the absent players return. Still level 6.
Key Events
- Renting the old sheriff's house. Via Abernathy Bogner (the sheriff's friend who lets houses) the party takes the old Falconer home for two weeks — top of the southern hill, within 20 ft of the in/out signpost bridge and right beside the screaming drake skeleton. The GM lays out its tells: a 3-chair table and shared bedroom (the late father, the sheriff, and his now-town-drunk brother all lived here), the father's journal, a half-written letter left on a desk, and — hidden behind a bunk-room painting of Ponterford as it was 50 years ago — a small concealed parcel. Jex pointedly refuses to snoop ("I don't go through people's mail"); the wandering investigators tempt fate anyway.
- Lash's healing mirror. Before resting, Lash's chef ability lets the party spend hit dice and gain an extra d8 of permanent HP off a cookie; the table fumbles the timing (long rest vs. short rest) and the GM walks back a couple of rolls.
- Splitting for the three dates. Thalia hogs the bath, the party preps (she braids child-style pigtails with glass "bobbles" into Lash for the bait disguise), and they head out — most to Renforth's at 7:30, Thalia to Pretty Patrick at the lumber mill, and Valmora to watch the skeleton at night.
- The owl's five-course dinner. Renforth, in a little tuxedo with a college pin, hosts a five-course dinner with his ghostly unseen servants — served wildly out of order (third, fifth, first, second, fourth) because Thalia can only stay for the third. Lemon-butter pasta, heart-shaped berry liqueur (apple juice for "the child" Lash, who gets a high-chair and gold-star stickers), rose-petal salad, tomato-cream soup, and golden chicken. Pure comedy and character.
- The skeleton, identified. Silithane reports his Identify finding — a miscast Animate Objects keeps the limbless wyrm twitching at night. Renforth agrees, and adds the saddest detail: in 70–80 years the draconid was never even given a name (far-northern custom toward limbless, "useless" dragonkin). Past fixes failed — a soundproof wooden shed it smashed to toothpicks, a ferryman's rope that frayed, a giant stapler that wouldn't bend its bones.
- Renforth blames the wandering trio. A group of three out-of-towners swept through ~2–3 weeks ago, bought him near-empty of potions, and the "slick one" later stole a wand from a box under his sink, leaving an IOU. The skeleton woke the next night, so Renforth holds them responsible. He gives Silithane the wand's item card — a telekinesis wand worth 5,000–7,000 gold (with a flaw: it can fail to recharge and go inert).
- The Varian-spy "tell." Renforth shares his pet theory for spotting spies from across the ocean: their names are always one sound off — and his living proof is the very trio he blames for the skeleton, a "Gutricia," "Pimothy," and "Paved" (off-by-one for Patricia, Timothy, and Dave). These are the wandering adventurers themselves — the rival group's Gutricia, Pimothy, and Paved (see The Varian Trio) — though the party doesn't yet connect the names to faces. Deeply ironic, delivered to Silithane, an actual Varian spy (whose party he praises as "one cloth above the average Laewendas agent").
- Elder-race lore. Silithane probes Renforth on the Under Race / elder race; the owl dismisses them as ordinary mortals (not mystical immortals), citing the buried-tomb dangers, and names a site: the village of the Menaggels ("the Menagerie") near Lambert's Crossing, where tin miners "dug too deep," ripped out old-world trinkets, and sold them off. Silithane mentions the Shrine of the Immortals.
- Valmora silences the wyrm. At night Valmora casts Light on a stone for sight, then Enhance Ability (Charisma) and Dispel Magic at advantage (rolled 18) from 110 ft away, dispelling the Animate Objects miscast. The bones thud into the dirt; the screaming stops. She resolves to watch a few more nights to be sure it sticks.
- The druid neighbor's confession. The green-hooded pacifist druid/herbalist Horibus — moss on his shoulders, face paint, who lives two doors down and grieves the felled trees — approaches Valmora and tells the true tale: the out-of-town trio killed the child-snatcher ("a man, really") in the field, their caster animating both a tree and the bones during the fight, then buried the naked monster in the woods after taking his clothes. As a druid he won't call the killing "good," but won't mourn the monster. He pledges his favor and service if the party puts the lumber mill to rest as they did the bones.
- Founding a settlement. Over dinner Silithane and the others think aloud about founding their own settlement/castle on the land they've procured — laws, wages (2 silver vs. 2 gold), an accountant, a trade economy, and a steward to rule in their absence. Renforth offers to trade Silithane a scroll to conjure magical servants (Unseen Servant) the next day.
- Lash's ethical awakening. Renforth's philosophy that all plants and trees are alive and sentient (and even rocks, via golems) lands hard on Lash, who resolves never to eat anything that can suffer. She buys his unwanted Goodberry wand — conjuring 8 zero-suffering berries a day, enough to feed the whole 8-strong party (incl. Salamandine) — for 1,000 gold, paying 100 down and 900 on her honor (an honor check of 20, her first real use of social credit). She offers her crafting hammer ("my life's work") as collateral and is pointed to the town's will-writer, Edgar Wiley.
- The grimoire holster. Silithane asks Renforth how to trace the owner of a spellbook holster (no book) found in a puzzle box; the owl suggests the mage hunters among the southern invaders, who track magical scent like bloodhounds.
- Thalia's date — and Facey's warning. En route to the lumber mill, Thalia meets "Facey," the bowl-cut, gap-toothed captain of the town guard, who leads her down a back alley to privately warn her: by Laewendas's decree Ponterford is forbidden children (punishment for past rebellion — any child born is drowned and floated down the river). Word that one of them is "a child" (Lash's act) endangers the whole town; make the child disappear, turn back to an adult, or leave before a loyalist hears. He then delivers her to her date with Pretty Patrick, a sweet, dim, good-hearted lumberjack with cookie-cutter sandwiches and a lumberjack-print picnic blanket — who asks suspiciously many questions ("this guy would make a good spy") but whose name, at least, is genuinely Patrick.
- Speak with the dead, planned. Valmora proposes to Speak with Dead with the wyrm's skeleton tomorrow (5 questions per casting, once every 10 days) to learn how it came to be here; Thalia bets 10 gold it fell from the sky (dropped by a larger flier). Silithane and the others are invited along.
- A late-night heart-to-heart. Back at the house, Silithane and Valmora talk past 2 a.m. about her faith — she reveals she is an angel/celestial bound to obey those stronger than her, a heretic to her sisters and matrons for marrying a human (now dead) and for refusing to punish humanity for the crimes of the Final Empire. To her kind she is fallen; she rejects the word — "even as arrogant as it may sound, I would consider myself enlightened." She vows to avoid any other angel they meet, lest it command her against the party.
Combat & Encounters
- No combat this session. The drake skeleton is neutralized non-violently — Valmora's Dispel Magic ends the miscast Animate Objects animating it. Lash's knock on the Northern Trading Company lodge rouses a plate-armored, bearded-axe-wielding "War Maiden" (the Baelheim folk revere dragons and would loathe the desecrated bones), but Lash wisely declines to involve her.
- No level-up; the pip is banked. A pip is judged earned (Valmora cleaning up the dragon, Thalia's town errands, the owl-wizard diplomacy, meeting the trading-company War Maiden, dragon lore, Thalia's first oath) but deferred until the quests are formally cashed in — to Sheriff Jeremiah Falconer and the spymaster Dominus for the dragon, and to the witch for the accumulated town-help — and the absent party members return so everyone levels together. Still level 6.
NPCs & Factions
- Renforth — the owl wizard hosts the party's lavish dinner, blames the wandering trio for the skeleton, gives Silithane the stolen wand's item card and offers a servant-conjuring scroll, sells Lash the Goodberry wand on honor, and shares his "Varian names are one letter off" spy theory (to a real Varian spy). Mentions Edgar Wiley the will-writer and the elder-race site near Lambert's Crossing.
- Facey (new) — the gap-toothed, bowl-cut captain of the Ponterford town guard (distinct from the sheriff), nicknamed for his "observable face"; possibly named "Schnipple" (per the local sad-song bard Luke Bart). Quietly pro-resistance: he risks himself to warn Thalia that a "child" in town will bring Laewendas's reprisal.
- Pretty Patrick (new) — the sweet, simple lumberjack Thalia dates by the lumber mill; cookie-cutter sandwiches, woodland picnic, and a good heart, if not a sharp mind. Asks unusually many questions; his name is reassuringly not a Varian fake.
- Horibus (named) — the green-robed, moss-shouldered pacifist druid/herbalist living two doors from the rented house, who grieves the felled trees and pledges his service if the party stops the lumber mill. He witnessed and recounts the snatcher's death. First met unnamed here; he is the town herbalist Horibus the sheriff named in Session 34.
- The wandering trio — three out-of-town adventurers (a tree-and-bone-animating caster woman, a lance-jousting horseman, and an unseen "slick one"), branded Varian spies by Renforth, who names them Gutricia, Pimothy, and Paved — the off-by-one aliases of the rival group's Patricia, Pimothy, and Pavid. They killed and buried the child-snatcher, animated the drake bones in the fight, and stole Renforth's telekinesis wand. Almost certainly the rival adventuring group the GM runs. See The Varian Trio (new).
- The Snatcher — confirmed dead: the horseman-shaped child-snatcher (the "The Snatcher monster") was slain by the trio and buried, though they took its clothes ("the monster is still here," the GM teases). The town's childlessness is Laewendas's standing decree, not the snatcher.
- Sheriff Jeremiah Falconer — absent on screen, but his family home is the rented house; the party learns his father is dead and his brother is the town drunk (driven so, in part, by the screaming wyrm).
- The drake skeleton / nameless wyrm — a limbless (no arms, legs, or wings) draconid skeleton, 70–80 years old, never named; lay dormant ~80 years until the trio's miscast woke it to grind its jaw on stone each night and rob the town of sleep. Silenced this session; Valmora means to Speak with it.
- Northern Trading Company — its Ponterford lodge houses a plate-clad "War Maiden," roused but not engaged; the dragon-revering Baelheim folk would be the most upset of all at the desecrated wyrm.
Locations
- Ponterford — further mapped on a quiet night: the old Falconer house (the rented sheriff's home, beside the screaming bones), the southern drake-skeleton hill, Renforth's tower, the fire pyre in the square (rain-dampened, rarely used — kept as a threat), the lumber-mill bridge and woods (Patrick's date), and named-but-unvisited services: Edgar Wiley's legal/will office, the potter's, the carpenter's, and the orc hunting lodge.
- Lambert's Crossing & the Menaggels ("the Menagerie") (mentioned) — a river crossing a few days off and a nearby tin-mining village where miners "dug too deep" and looted elder-race artifacts; a possible old-world lead.
Loot, Items & Rewards
- Goodberry Wand (new) — Lash's wand conjuring 8 Goodberries per day (zero-suffering food for the whole party, Salamandine included); bought from Renforth for 1,000 gold (100 paid, 900-gold IOU on her honor). Effectively ends the party's need to forage or hunt.
- Telekinesis wand item card — the descriptive card for Renforth's stolen wand (a 5,000–7,000-gold telekinesis item, prone to failing its recharge); now in Silithane's hands as a lead on the wandering trio.
- A servant-conjuring scroll — Renforth offers to trade Silithane a scroll (Unseen Servant) the next day, toward staffing a future settlement.
- Crafting upgrades, established. With downtime banked, Lash explains her new system: one masterwork item per party member (her own always a tier higher), plus common→uncommon (+1) upgrades (3–7 days each). The table brainstorms signature items to enchant — Silithane's Silvered Short Sword, Valmora's Reliquary Lantern, Magra's crossbow/armor/shield, Fenric's tricorn or claws, and Jex's spent "one-in-a-million" arrow (to be recovered and remade as a reusable "ultra arrow").
- No gold bounty paid yet; pip banked. Rewards for the dragon and the town-help are deferred to a formal hand-in. Still level 6.
Decisions & Open Threads
- Confirm the wyrm stays dead. Valmora will watch the skeleton several more nights (it didn't scream every night, hinting at a moon/cloud trigger Lash flagged) before declaring it solved — and means to Speak with Dead with it for its history.
- The snatcher, resolved — sort of. The child-snatcher is dead (killed by the trio), but Ponterford's curse stands: Laewendas kills any child born here. The town waits on the Reclamation to free it; meanwhile Lash's "child" act is now a liability Facey warns must end.
- The wandering trio / rival group. Who they are, where they buried the monster, and the stolen 5,000–7,000-gold telekinesis wand are live threads — and the group is almost certainly a parallel Coalition party operating ahead of the Shattered Coin. See The Varian Trio.
- Stop the lumber mill. Horibus the druid neighbor's pledged service is the prize for putting the mill to rest (permanently or temporarily) — atop Lash's Session 34 pox-con steering it off the southern grove. The mill still floats war-wood upstream to Cathalon.
- Lash's frog-folk and the witch hand-in. Lash wants to finish the three frog-folk quests ("amphibian solidarity") and then return to the witch to cash in the town-help and learn what she'll tell them (the banked pip rides on this hand-in, plus the dragon hand-in to the sheriff and Dominus).
- A settlement of their own. Castle-or-town planning is now a stated party goal — laws, wages, a steward, magical servants, and a trade economy; Renforth's servant scroll is the first piece.
- Time-skip ~2 weeks. The party intends to stay in Ponterford long enough for Lash to learn masterwork woodworking and start upgrading everyone's signature gear.
- The grimoire holster and the "Pissy Joseph" piss-thief bounty remain unsolved.
- Carryover: the red-candle tomb / 14-ft coffin (Session 24) and Valmora's dead-gods quarry; Otto's package and Thalia's oath; the imprisoned Caressa and the cave's deferred loot; the missing mothers; the Veilwood as the longer heading; and the eventual assault on Laewendas.
- Roster. On screen: Thalia, Silithane, Lash, Valmora, Jex, Magra — plus Salamandine and Silithane's crow. Fenric and the rest of the group are absent (and must return before the party levels). Ashlyn remains recalled to the Veilwood; Draak is gone. Still level 6.
Memorable Moments
- Dinner served backwards. A five-course feast served third, fifth, first, second, fourth — until even the GM's head hurts saying it — with Renforth's soulless servants silently judging everyone for ruining the order.
- "Children like apple juice." The owl earnestly feeding "the child" Lash apple juice with every course because a propaganda poster told him so, then learning — to his quiet horror — that there is a limit to apple juice.
- The spy lecture, to a spy. Renforth confiding his foolproof method for spotting Varian agents (names one sound off — "Gutricia," "Pimothy," "Paved") directly to Silithane, an actual Varian spy, who keeps a straight face throughout — never clocking that the three names he offers as proof are the very trio who robbed him.
- A pacifist who won't mourn. The druid neighbor: "My oath forbids me from ever agreeing that the taking of a life could ever be considered good. But I will not mourn him."
- Lash's last supper. A tiny axolotlan's worldview overturned in one dinner — "there's nothing we can eat... we should just sit down and die" — and her honor-bound vow to never again eat anything that can suffer, sealed with a 900-gold IOU and a wand of mercy berries.
- "He was on a horse himself with a lance." The whole snatcher mystery resolved off-screen by a passing trio the party never met — "they took his clothes and buried the naked man."
- The bet on a falling worm. Thalia wagering 10 gold that the limbless dragon simply fell out of the sky, dropped by a bigger flier — "a big dragon picked up the worm, the worm was like 'augh,' and it dropped it."