Session 33 — The Night Witch, the Honest Wizard, and the Tomato Rebellion

Session Recap

A second slow day in Ponterford, picking up inside the witches' church as the party kills an hour before the sermon. The Covenite preaches on Rhiannon, "the Night Witch" — the witch of the Thirteen closest to home, who roams Rivalon — telling two flatly contradictory stories about her (a heroic commoner-to-knight battle tactician, and a child-stealing night-conjurer who boils children to eat their unlived years) before insisting the witches are just people and that the stories say more about the teller than the witch. The deeper point lands quietly: the witches vote the island's ruler, Laewendas was not chosen by them, and weeks of these sermons have the village's commoners — and even its guards — asking openly treasonous questions about why she sits the throne. Magra listens for any whisper of the missing children and hears nothing: no condolences, no recent gossip, and not a single child to be seen anywhere in town — perhaps because there are none left to take.

Most of the day is spent up the hill at the abandoned wizard's tower, which turns out to be a thriving, scrupulously legal Mage's Society magic shop run by Renforth the Wysand, an owl who has never had a bad day in his life. Asked outright about the missing children, the owl gives the session's most chilling line almost in passing — they aren't missing, he corrects: they've "all been returned in slightly less good condition" — before primly declaring himself too socially inept to discuss the subject further (a clue the party largely lets slide). Admitted past his ghostly butler and a sign of twenty banal rules, the party goes on an armour-class shopping spree — rings, pants, boots, gloves and belts — dropping ~2,000 gold and leaving most of the group around 20–22 AC ("immune to rats"), and idly muses with the lonely wizard about one day founding a settlement of their own (laws, fair wages, an accountant and a steward). Silithane trades spellbooks with Renforth, learning the spell to conjure a tower in exchange for his Shadow Blade, and the wizard explains the local oddity in the field below: the walking tomatoes are platypus-farmer Doug "Duck" Dillinger's prize crop, magically over-grown into sentient monsters against Renforth's explicit warning. After the break the party visits Dillinger, and Thalia's Speak with Plants uncovers that the eyeless "Tom" creatures want only eyes to see their victims and vengeance on everyone who has ever eaten a tomato — Dillinger first. Judging them dangerous pests, the party exterminates the tomato uprising (a fight the recording barely catches), then moves on to begin the witch's good-deed test: the frog-folk family by the lumber-mill docks, and something with human bones lurking in the water there. (The session's last ~90 minutes transcribe very poorly — long silences and crosstalk — so the combats and the dock errand are only partly recoverable.)

Key Events

Combat & Encounters

NPCs & Factions

Locations

Loot, Items & Rewards

Decisions & Open Threads

Memorable Moments