Session 40 — Casing the Cave of Villains

Session Recap

A shopping-and-scouting day in Ponterford (the 29th of Spring's End) spent preparing for the raid on Laewendas's upstream cave — no combat resolved, only the slow-dawning horror of just how dangerous the place is. With Thalia's and Magra's players away ("two people down" — both assumed to rejoin for the night assault), a four-strong party — the now-walking Silithane, Fenric, Jex and Lash — debates whether to tell the town its stolen children are still alive (decided against — false hope is worse), then runs errands. They consult Victus the Mute — the formerly-mute townsman who both keeps the ritual-lore of the shrine up north and runs the town forge — who advises tossing "junk" at the shrine (the old cleric is gone, so carry silver against ghosts and skeletons) and names the thing waiting there: the Candleman. At Renforth's tower Silithane trades scrolls, cracks open the postmaster's puzzle egg (a ring of +5 ft movement when unarmoured), and collects his promised Unseen Servant. At Victus's forge Lash (the party's own smith) shows off her orichalcum hammer, which he covets and insists must be "from the orcs"; he gifts her a claw-weapon pattern for the five wyrm fangs (Fenric the intended wielder) — and lets slip that years ago a child died playing in the south-side worm skeleton, the same venom-wyrm as the tower beast.

Then, rather than wait for their contact, the party scouts the cave by daylight. Past a Laewendas warning sign and green magical torchlight, an invisible Fenric is mauled by a shifting trap corridor lined with old corpses — until Lash works out the dead-centre line is safe (it's changed daily) and a bat familiar flies it clean. Deeper in he finds a living magical skeleton on watch, a lava room with a fire elemental, and — at the sacrificing shrine — three tombs magically scoured of their names and the dormant Candleman himself, a near-lich raising a candle in mimicry of the statue. Finally Lash swims the underground river invisibly into the camp and surveys a "weird person convention" of Laewendas's agents: the Toe Skinner and his clone-apprentice, a fire mage, a feral wild man, a tea-party of stitched-together horrors, the boogeyman Penway Hat Man — and a colossal crocodile man in the water whose single missed bite would have one-shot her for 100+ damage. She flees downstream. The party retreats to rest, schemes about poisoning the river, and resolves to gather everyone and meet Pimothy after nightfall. Still level 7; no pips — but "pip city" awaits the assault.

Key Events

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