Humphrey
The small, classically-robed camp mage of New Halfwood — pointed star-and-moon wizard's hat, a staff on his back, fingertips steepled — who handles the settlement's magical needs and, openly, its food distribution. Anxiously law-abiding (he flashes his Mage's Society licence unprompted and won't commit "magic crime in front of a cop"). He can conjure water but not food, which is the root of the camp's crisis.
Session 46
- The food crisis, confessed. Drawing the party into the shadows, Humphrey reveals the camp's food was conjured by the druid elder Stunghelm Elkheart in crates that Humphrey then distributed "as if I had summoned it." Stunghelm's great-berries outlast a college druid's goodberries; he was due a delivery ~4 days ago and last seen ~18 days ago. Without him, New Halfwood slowly starves and "scatters into the wind."
- Hires the postmaster. Refusing to do illegal magic himself, he instead buys paper, envelope, stamp and pen from Thalia (a gold, "keep the change") and hires her to carry an aid-letter addressed simply to "Druidsgrove," begging another druid for food.
- Asks the party to keep the crisis quiet "lest we cause a panic," and points them to the cliffside undead-killers (Golgain, the Grey Man).
Session 48
- Pays the reward. Gathers the party to the shadowy meeting place to reward them for finding Stunghelm Elkheart and saving the camp's food, offering a choice of a bag of cash or a noble title in New Halfwood once built. They take the cash; he conjures a burlap sack from his staff, tops it up with his own loose change, and hands over 162 gold, 8 silver — looking offended when they doubt-count it.