Humphrey

The small, classically-robed camp mage of New Halfwood — pointed star-and-moon wizard's hat, a staff on his back, fingertips steepled — who handles the settlement's magical needs and, openly, its food distribution. Anxiously law-abiding (he flashes his Mage's Society licence unprompted and won't commit "magic crime in front of a cop"). He can conjure water but not food, which is the root of the camp's crisis.

Session 46

Session 48