Session 17 — Recovery, Reforging, and the Squires Who Wouldn't Fall

Session Recap

Picking up the morning after Ashlyn's death, the party wakes in the now-thriving Clapton's Hammer — lively, jovial, a bard in the corner and Rufio beaming behind the bar, exactly as the cursed inn never was — and spends three-and-a-half days of downtime letting Ashlyn heal back from her resurrection penalty. (Magra is a silent background shadow this session; her player was out.) They ferry across the bay on Draak's free-boat birthright (Salvador the minotaur rowing) to the Eastport markets, where Lash brings the auricalcum blade from Ankley Island to the Deep Sea Smithmaster — a dripping, blue-skinned smith who teaches her that the metal must be cold-forged only, then lets her work it into her in-progress crafting hammer (imbuing three of its five properties). She buys silver from a giant werewolf silversmith for a long-debated plan to silver Fenric's claws — a plan Fenric ultimately defers, his claws too worn to fit. Meanwhile Draak wanders to the inner-city gate and lands the session's big hook: the elderly Eldrich the Elder is hiring a crack group to kill one of Laewendas's inner circle, and will come watch the party fight to judge them. Silithane revisits the tanner-spymaster Dominus, effectively conceding the Ponterford job to another spy, and chases a lead on a truesight potion.

The back half is a single long arena fight: the party signs up against four Rivalonian Knight squiresJallic, Elgaya, Braille and Griselle — in the river-filled Rivalon Arena. It's a grinding, miss-heavy slog against full-plate tanks — Drak's reckless swings and Silithane's sneak attacks carry, while Fenric whiffs nearly every roll and Silithane's hawk familiar is exploded by a giant sword. With three squires down and only the blind sword-knight Elgaya left standing, Silithane casts Suggestion and convinces her she's already won — and she strolls out of the arena celebrating. The party (mostly) lets her go; only Drak, too dim to grasp the trick, keeps furiously attacking her and nearly gets himself killed, until Silithane Sleeps both Drak and Lash to finally end it. The baffled organizers, unable to call it a win or a loss, pay both teams as winners — 120 platinum each and a milestone pip (the party hits level 5, what the GM calls "Palisade-leaving" level). Two of the defeated squires, Jallic and Braille, will go on to travel with the party as companions.

Key Events

Combat & Encounters

NPCs & Factions

Locations

Loot, Items & Rewards

Decisions & Open Threads

Memorable Moments