Session 19 — The Collector, the Shard, and the Changeling's Lair

Session Recap

Picking up mid-errand in the Gwyndinas Sewers (14th of Spring's End, ~8 PM), the party finally pushes past the mushroom-infested entry halls toward Eldrich the Elder's mad scientist — carrying the old man's checkbook to buy whatever he's selling. The way there is a long, comic bestiary crawl: Draak, Fenric and the squire Jallek get scooped up by a Thorn Giant that "collects" living creatures on a little stone shelf; Thalia talks her way free with Speak with Plant, wiggle-dances with a dying sentient tree named Wiggleus (who gifts her a magic dagger and the quest of a vanished Spirit of Nature), and the group threads past goblin-stick "tree puppies," shy bird-headed creatures, oozes, and a huge friendly-looking hairy sewer monster that only attacks if you wave it over. Draak falls in the glowing green water and starts shining; Silithane fiddles open the first of several pig-headed sewer mechanisms.

At the heart of the sewers, behind a child's color-matching puzzle and a wall of lethal green laser-beams, they meet Dr. Provostinalkov — a lonely ~17-year-old prodigy who, it turns out, is artificially manufacturing a Shard of the Autark: the god-slaying material that an elven woman once used to kill the human God-Emperor and end his empire. He sells Eldrich his entire first sample (for everything Eldrich owns), hands Thalia a receipt and a failed shard-flake, and points them toward a sewer "circus" healer who may be the missing Spirit of Nature. On the way out, the party picks a heavily trapped metal door and stumbles into the session's real bombshell: a hidden lair belonging to a changeling — pages of forged Reclamation-government signatures and stamps, a thumbed-through screed against the Veilwood Voivode, caches of disguise-clothes, and bound, still-living "failed changelings" being fed to rats. Realizing the shapeshifter means to replace members of the Reclamation leadership (possibly for Laewendas), the party resolves to catch it before it flees — and the session ends as they climb the lair's ladder up into the unknown basement of its surface home.

Key Events

Combat & Encounters

This was a near-combatless exploration session — most "encounters" were defused socially or by sneaking:

NPCs & Factions

Locations

Loot, Items & Rewards

Decisions & Open Threads

Memorable Moments