Session 38 — Tony the Anteater and the Guardian of the Woods

Session Recap

The rest of the 28th of Spring's End in Ponterford, picking up at the orc hunting lodge where Session 37 left off — a long morning of over-preparation, then the march into the woods, and finally the first half of the fight that has been teed up for two sessions. With no healer (Valmora stays behind to keep purifying the drake skeleton), the party spends ~9 AM stocking every "anti-" they can think of: Silithane burns a Lesser Restoration on the orc medicine woman's dying patient (it lifts the poisoned condition but not the deeper flesh-rotting venom), and the druid neighbour Horibus sells them antitoxins, antivenoms, and — as a joke that lands — a live anteater in a vial that Thalia names Tony. They pad out the war-band with allies: the Northern Trading Company's dwarven War Maiden Warmaiden Yngraf, two of Eldrich the Elder's caravan squires (Rowaine and Faethlyn), and the orcs Varg and Algrimmar. A vegetable-bouquet visit to the owl wizard Renforth identifies the quarry from Silithane's recovered memory as a mutated treant/dryad — a normally harmless plant creature that has somehow laced itself with mushroom poisons, its violence sparked by the war's one-sided lumbering.

Eight miles up a war-ruined road, at a collapsed-bridge crossroads beneath a 140-ft natural stone tower, the party meets a small family of fae-animated forest mushroom people, who reveal the truth: the beast is their Guardian of the Woods, the one thing keeping the "checkered men" (lumberjacks) from burning them out, and it attacks anyone who carries wood — the corpses of its kin. Refused an alliance unless they can promise the lumberjacks will stop, the party baits the Guardian out with wood-chopping sounds and is ambushed in a blinding dirt cloud. The thing casts Speak with Flesh to monologue its grievance, leaps into the middle of the band, and sprays a nova of venomous wooden needlesterminally poisoning Silithane (three days to live unless they harvest its venom sac). Fenric the Spellbreaker then severs two of the creature's spell slots and breaks its concentration, dropping the dirt cloud. The fight pauses mid-combat — to be finished next session, with Valmora hopefully back. Still level 6.

Key Events

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Loot, Items & Rewards

Decisions & Open Threads

Memorable Moments