Forest Guardian

What — A dryad/treant variant infused with mushroom poisons (10–12 ft, four venomous tentacle appendages); a territorial nature-guardian that emerged in the over-logged woods ~8 miles north of Ponterford in response to timber-harvesting for Laewendas's war machine.

Threat — Deadly. Carries a save-or-die venom (doomed toxicore, 3 days to live) plus an area-blinding dirt cloud; reportedly killed three of four commoners in six seconds.

Observed abilities

Resistances / immunities / weaknesses

Tactics & behavior — Opens at range with the blinding dirt cloud, then closes by slamming down to spray venomous needles before lashing with tentacles/fists in melee; relies on the venom's lethality over raw output. Attacks anyone carrying cut wood, perceiving timber as the corpses of its kin. Gap: no flee/surrender behavior observed — it fought to unconsciousness and did not back down (no sign it fears Fenric or spellbreakers specifically, though Spellbreaker neutralized its key ability).

Disposition to the party — Hostile but not malicious: a territorial protector provoked by the party's wood-laden galley wagon. The fey mushroom-person Billy's Mom sided with it and refused to help the party while lumberjacks remained, since the Guardian kept woodsmen away Session 38.

Status — Dead. Knocked unconscious (non-lethal) by Fenric with the final 9 HP, then butchered by Varg for trophies Session 39. Thalia replanted its seed pods with Druidcraft — five-plus sprouts survived, so its lineage may regrow over several years. Last seen Session 39.

SUMMARY: Plant-guardian with blinding cloud and save-or-die venom; slain Session 39.