Session 50 — Into the Burned Deep

Session Recap

Picking up on the rim of the forbidden Middle Tor mine on the night of the 21st of New Summer, the party discovers the "burnt-out, sealed" mine is nothing of the sort: over the cliff sprawls a busy, floodlit Laewendas crystal-mining facility — four or five buildings, a captive-worked smithy, an alchemy shed, a barracks, minecart tracks and an artificial ore-flume — presided over by a many-titled noble, Montague Fitzburg, who is midway through a public trial-and-beating of a miner accused of faking his dig-weights. With ~30 guards and workers about and no way to fight or sneak through, the party runs a patient disguise infiltration: Lash climbs into the barracks and steals miner and hauler clothes, Silithane (finally at his desk after ~100 minutes AFK) uses a lucky disguise kit to strip Magra of her orc features, Jex rides in hidden inside a backpack on Salamandine, and the group's real armour and weapons vanish into Thalia's bottomless hat. They simply walk in with the returning shift through the mine's three great doors. Thalia's Primeval Awareness reads the depths first — burned undead miners, a wall-passing ghost, fae, and an undead "giant" puppet worked at the forge — and the party confirms the mine's true purpose: it digs a glowing crystal the GM names as the same god-slaying Shard of the Autark substance Dr. Provostinalkov fabricates, with the kidnapped alchemist Snuffles forced to refine it. To reach the deep shaft, Silithane buys the beaten miner's real, sealed decree of punishment for 40 gold, forges it into descent-orders, and bluffs the guards into lowering the giant cage-hoist. It comes up fire-scorched — proof the disaster happened below — and the party rides it down into the burned deep.

Below, they are the first to descend since the fire. A pile of swept-up bones animates into a mob of charred miner-skeletons and a bull-skeleton — a trivial fight the party ends fast (silver disintegrates the undead on contact; hammers crush what arrows can't). Past the ruin lies an impossible sight: a flooded cavern fed by two springfalls, home to blind cave-fish, tiny applauding crabs, a stubborn shark, and glinting cave-birds — crossed on haphazard burnt-wood-and-rope bridges. Lash tames the crab swarm and scares off the shark to save Salamandine; they reach a pair of friendly cave hermits — a pipe-smoking hermit-crab man, Pentuckle, and a bubble-speaking gilman, Walter Gilman — who share pork sandwiches and hand over the layout: a locked cage, the drowned mage's "office" (and ghost), a nearby underwater city, and a "scary hole" at the very end of the track. Following the tracks to the lowest level, Silithane picks a padlock into a cage guarded by the first orc skeleton they've seen. When Magra approaches with Orcish rites of mourning, the guardian steps aside — and reveals the fire's real victims: Vara'nak Gar-Galdar, the orc scapegoated for the blaze, and two luggers who died shielding his curled-up body around a parcel: his journal and a strange machine key. The guardian presses its forehead to Magra's, passing on its charge, then lays down and dies, its purpose finally complete. Still level 7.

Key Events

Combat & Encounters

NPCs & Factions

Locations

Loot, Items & Rewards

Decisions & Open Threads

Memorable Moments

SUMMARY: Disguised as miners, the party infiltrates the Middle Tor mine — a Laewendas operation digging the god-crystal Shard material with kidnapped alchemists — forges its way down the fire-scorched shaft, and in the burned deep finds the scapegoated orc Vara'nak's grave, his journal, and a machine key, guarded by a sentinel that passes its charge to Magra before dying.