Session 29 — The Council of the Live Long, and the Beating of Democracy
Session Recap
On the morning of the 24th of Spring's End, fresh from a long rest in Malifax's quarters — where Lash finished the last day of her masterpiece auricalcum hammer — the party turns to the plan settled last session: clear out Malifax's estranged immortal-raider clique ("the circle-jerking skeletons in the closet") in the "other room" so it can be re-fitted as a cell for the Queen Grabbler. The scheme begins as a ruse — deliver six caged ghouls (bought from the Ghoul Tamer) and an eviction letter, scope the room, then attack or negotiate. A detour first: the caged thief Keith, let out to be moved, whispers that one of the party is plotting a heist; Valmora's Zone of Truth (after a comic nine-hour spell-prep) clears everyone, the only "theft" being Silithane's bird familiar left in the cupboard and his cheeky claim on the meteorite. Keith is returned to protective custody.
The heart of the session is the council itself — five flesh-clinging immortals (the Live Long council: Dominus, Cheve, Laos, Rimulus, and the simple Porolos) who run their four-room domain by an absurd, magically-binding system of votes and motions at a table Malifax himself once forged. Across one long afternoon of infiltration-by-democracy, the party gets voted onto the council and dismantles it without a single blow: Laos storms out when no one will call him a friend, Rimulus rage-quits at Valmora's catastrophic singing, Dominus relinquishes the High Seat to Fenric, and the schemer Cheve engineers a hidden final motion that dissolves the council and frees him to claim a leadership post "of his choice, at a time of his choice" — walking off victorious, "I will see you in your futures." With the room emptied (Porolos sent home to his namesake town Poros; two doomed skeleton-knight guardians left with ~2 days to live), Malifax gleefully smashes the walls down with the prisoner-moving staff to ready the Queen's cell. Behind a dusty cupboard the party finds an ancient cobwebbed door — Jex catches a lung disease burning the webs away — opening into the hidden workshop of the Shushu (the chest-eyed creature from the gobbler caves), whose pink-glowing teleport altar leads to the crab room. Fenric stops Valmora pulling its lever just as the Shushu warns she might not arrive on the other side as herself. The GM calls it there with a milestone for defeating a very dangerous encounter and finding the hidden room.
Key Events
- The hammer, finished. Over the long rest Lash completed the last ~2% of her auricalcum masterpiece hammer — a double-headed hammer/pick, the head cored and sharpened with proper tools, with a diamond-shaped spike on the bottom. She offers to start other projects, agreeing to repair Valmora's broken flight scale-mail if they sleep here again.
- Plans for the meteorite and the claws. The party weighs how to break the anti-magic meteorite (Lash's chisel can't touch it) — floating asking the sewer scientist Dr. Provostinalkov, whose half-people-cutting "light things" might cut rock. He's no longer in the sewers; he travels with Eldrich the Elder's caravan now. Fenric's long-promised silver claws (one night to forge) are raised again but again deferred.
- A Sending to Eldrich. Learning Valmora performed Eldrich's family's funeral and knew her own dead husband, the party has her Send a 25-word message. Eldrich, pinged at breakfast, won't out his location to a "mysterious voice," but is glad they're alive and says their orders wait where they last met him. The caravan was meant to make a one-day stop but he'll likely wait a couple more days, trusting them to return.
- The ghoul ruse. Malifax buys six ghouls from the Ghoul Tamer ("they hunger for flesh; I have none") to ship to his hated clique. The party debates blindfolds, muzzles and packaging; Malifax wheels them on a dolly, and addresses the box.
- Keith's "heist" and the Zone of Truth. As Lash unlocks his cage, Keith whispers to her that one of the party intends a heist (read-lips fails to catch it). Valmora casts Zone of Truth — after a running gag where she "preps" the spell for a full nine in-game hours. One by one each member passes; the truth shakes out that Silithane left his bird familiar in the cupboard (to later steal from Keith, not Malifax, on a "finders-keepers" loophole) and that he'd called the meteorite "our treasure." Malifax is mollified; Keith is floated back to custody in a secret room "with my fallen ancestors."
- The council, infiltrated. Thalia delivers the ghouls and an eviction letter to the door marked "anybody else," and is admitted by Cheve, who welcomes her to "the Dominion of the Ancients" — the immortals' name for their four-room domain. Over an afternoon she — then Jex, Valmora, Fenric and Silithane — are voted onto the council seat by seat through whispered vote-trading, abstentions, "shadow seats," and "blind motions."
- The council falls, member by member. Laos walks out after losing a vote that anyone present is his friend; Rimulus rage-quits when Valmora's performance check fails so badly the new world "wasn't worth living for"; Dominus relinquishes the High Seat to Fenric after Valmora declares the Nice One "misunderstood," citing an unbreakable oath; and Porolos is reduced to a chairless simpleton.
- Cheve "beats democracy." The arch-manipulator passes three hidden face-down motions in a row, triggering the council's Scroll of Truth (add a tie-breaking member) and finally the Scroll of Lies — his masterstroke motion dissolves the council, ends the magic that bound its votes (though prior votes and agreements stay binding), and lets him take a leadership position of his choice at a time of his choice. He leaves triumphant.
- The room emptied. Porolos — who once founded and named the Atollian town Poros — takes off his robes and is sent on a "forever vacation" back to his city. Two leftover skeleton-knight guardians (the council's abandoned creations, upkept by spells no one is paying now) have ~2 days left: one chooses to explore the surface, one joins the fight against the Queen, one retires "to love."
- The Watcher badge explained. Stepping out, Cheve wards a Watcher with a real metal version of the Woodling Den sigil; Malifax confirms the symbol means "you work here" — an employee badge left by the prison's makers, which is why the painted imitation on the party's staff works.
- Malifax preps the cell. Delighted to be rid of his clique without a fight, Malifax uses the Prisoner-Moving Staff (on Jex's suggestion — earning a forehead kiss) to lift the council's table and smash through the walls and door, widening the room for the Queen.
- The hidden door. Silithane (nat 20 investigation) finds a long-disused cobwebbed door behind a heavy cupboard. Jex burns the webs with his hooded lantern, inhaling ancient dust and contracting a lung disease (14 poison damage; can't Dash until a long rest). Fenric's magic-sight reads a large broad-shouldered creature and an old, powerful circular magic object beyond.
- The Shushu's workshop, and the teleporter. The creature opens the door: a ~7-foot, broad-shouldered figure with a fleshless skull in the center of its chest and an eye-stalk that emerges from its shoulder — the same Shushu the party met in the gobbler caves. In silence it lets them in. Inside is a pink-glowing altar/platform with a cobwebbed lever — a teleporter. Via written notes and sketches, the Shushu warns Fenric that whoever stands on the platform will appear at a second location (revealed to be the crab room) but may not arrive as themselves. Fenric pulls Valmora off the lever just in time.
Combat & Encounters
- No combat whatsoever. The session's "very dangerous encounter" — the immortal-raider council — is defeated entirely through diplomacy, and the GM grants a milestone for it (plus the hidden room). It is noted that loosing the six ghouls in the council room would also have killed everyone present — an avoided option.
- The only damage dealt: Lash strikes Keith for 10 during the brief Zone-of-Truth scuffle (he's at "injured"), before Malifax calls a halt; and Jex takes 14 poison and a no-Dash debuff from the ancient cobweb-dust disease (the GM's tongue-twister "pneumono…volcanoconiosis"), a nat-1 CON save salvaged by Magra's reroll feature.
- The Watchers are again avoided (warded by the sigil); the crab and the Shushu are not fought.
NPCs & Factions
- The Live Long Council (new faction note) — Malifax's estranged clique of five immortal raiders ("Malifax and the others"), survivors of the same 400,000-year-old tomb-raid who drank the "forever life juice." They rule their four-room domain — which Cheve calls the Dominion of the Ancients — by a magically binding council of votes at a table Malifax forged, waiting out the world for the next extinction event to take over the world that follows. Dismantled this session without bloodshed; Cheve escapes victorious and at large.
- Malifax — host and beneficiary: he supplies the ghouls and the Zone-of-Truth serum, fumes impotently at Cheve (he's a thief who hires killers, not a brawler — the two never once fought in millennia), reveals he made the council's binding table (his maker's mark on it), and smashes the walls and door down to ready the Queen's cell. Lonely as ever — the table "was supposed to help us stay together."
- Keith — let out to be moved, he tips the party off (truthfully) that a "heist" is afoot, survives Lash's hammer and a grapple, and is floated back into custody. Still owes Malifax "one more fight."
- The Shushu (new note) — revealed at last to be a creature, not just a descriptor: a ~7-ft, broad-shouldered mute scholar with a chest-eye and a shoulder-borne eye-stalk (the "shusher" of the gobbler caves), keeping a hidden workshop with a teleport altar behind the council room. Communicates only by shushing, gesture, and drawing.
- Eldrich the Elder — reached by Valmora's Sending; glad the party lives, won't reveal his position, leaves their orders "where they last met." Valmora performed his family's funeral (no bodies — assumed dead) and knew his late husband-mourned acquaintance (Valmora's own husband). His caravan still waits.
- The Ghoul Tamer — off-screen this session, but his caged ghouls are bought (six) and ultimately returned to him.
- Two skeleton-knight guardians (kept to this note) — the council's abandoned undead creations, ~2 days from winking out; one explores the surface, one joins the party's cause, one retires.
Locations
- The Prison of Seven Cells — the "other room" (the council's four-room domain, which Cheve dubs the Dominion of the Ancients — six beds, a kitchen, the binding table, a meaningless curtain over a bare wall, a junk cupboard) is cleared and being knocked through into the Queen Grabbler's future cell. A previously hidden cobwebbed door behind a cupboard opens onto the Shushu's workshop and its teleport altar, which the party learns links to the crab room elsewhere in the under-prison.
- Poros (new, referenced) — a town on the northern coast of Atollia, founded by and named after the council's Porolos, who "got out once" on an unsanctioned outing. Now his destination home.
- Wherever Eldrich the Elder's caravan is camped beyond the wall — reached only by Valmora's Sending.
Loot, Items & Rewards
- Lash's auricalcum masterpiece hammer — finished (first draft): a double-headed hammer/pick with a sharpened head and a diamond-shaped bottom spike. Can still be upgraded later (adamantine head, a set jewel, embedded magic).
- The Table of Diplomacy (new note) — the council's great magic table, forged by Malifax, that binds anyone seated at it to the votes and agreements they make. The party covets it ("a mega play" for a future town); Malifax agrees to hold it for them (moving it with the staff). Its absurd record-keeping props — the Scroll of Truth, Scroll of Lies, and blank Scroll of Nothing — are non-magical paper, "things the council agreed had meaning," now read and to be burned.
- The council's cupboard / drawers — uniforms, scripture-scrolls of prior motions, inks and papers (the kit to "set up your own council"), plus journals in the desk drawers (three left; three members packed and took theirs). Mostly "shelves and shelves of trash."
- Six ghouls — bought from the Ghoul Tamer for the ruse, then returned to him.
- Milestone — granted for defeating the council (a dangerous encounter, resolved by diplomacy) and discovering the hidden teleporter room. (No explicit level-up announced; the party remains level 6.)
Decisions & Open Threads
- The Queen's cell, nearly ready. With the immortal raiders gone, Malifax is smashing the "other room" into a cell large enough for the Queen Grabbler, door and walls widened. The plan to sleep and move her with the staff continues.
- Cheve at large. The schemer left bound by his own winning motion to take "a leadership position of his choice, at a time of his choice." The party is magically bound by the votes they cast and cannot simply kill him — a standing wildcard threat ("I will see you in your futures").
- The teleporter, and the Shushu. The pink altar/lever teleports its user to the crab room — but the Shushu warns the traveller may not arrive as themselves. Possibly tied to Valmora's dead-gods quest (old, powerful, unused ancient magic). Unpulled for now.
- The Table of Diplomacy — to be kept (via Malifax) and hauled to a future settlement as a tool of binding governance.
- The meteorite, still unbroken — idea floated to ask Dr. Provostinalkov (now with Eldrich the Elder's caravan) to cut it.
- Valmora's once-a-year Speak with Dead — held in reserve; she could ask the dead whether Eldrich's "dead" family still lives (the recharge is 9 months off, on New Year's).
- Carryover: Fenric's deferred silver claws; Otto's undelivered package and Thalia's oath; the red-candle tomb / 14-ft coffin (Session 24) and Valmora's dead-gods quest; the missing mothers; Valmora's broken flight scale-mail (Lash to mend if they rest here again); the Veilwood as the longer heading.
- Roster. On-screen: Thalia, Fenric, Silithane, Lash, Jex, Valmora. Magra is absent (Mia out for her birthday) — run by the GM as a silent background presence ("lost her voice, feeling sick"), though her reroll feature is still used. Ashlyn remains recalled to the Veilwood; Draak is gone.
Memorable Moments
- The entire session pivoting, of its own accord, into an afternoon of pretend parliamentary democracy — vote-trading, shadow seats, abstentions, and the running joke that chairs cannot be built (to keep poor Porolos from learning otherwise). "Is this what I missed out on?"
- Valmora "preparing" Zone of Truth for nine in-game hours — twiddling thumbs, a nap to 4 PM — before finally casting it: "All good things come to those who wait many hours, and I have all the time in the world."
- Thalia earning a council seat within the hour: "Hey guys, look, I got a council seat!" — and patiently teaching the deathless immortals about lutes, music, and friends who aren't ghouls.
- Porolos, the gentle simpleton, revealed to have once founded a whole town (Poros, in Atollia) on a single unsanctioned outing — "They named the town after me."
- Valmora's performance check so disastrous it drives Rimulus to abandon his immortal life: "This new world wasn't worth living for."
- Cheve finally beating democracy after lifetimes of trying — "a handful of awash adventurers knock at the door, and chaos finds itself in one afternoon to the opportunist Cheve."
- The GM gifting Jex a real lung disease with an unpronounceable name off an ancient dust-burst — "pneumono… volcanoconiosis."
- The mute Shushu taking Fenric's journal and answering a question with a beautifully flattering sketch of Valmora stepping onto the teleport platform — then a worried second drawing, scribbling her out, to warn she might not arrive as herself.