Session 28 — Bugs Cleared, the Forge Lord's Cupboard, and a Funeral in the Deep

Session Recap

Picking up on last session's cliffhanger, the party makes short work of the giant-wasp swarm that poured out of Malifax's pipe rooms — a one-sided slaughter (the caged thief Keith shoved out front as bait, every player rolling hot) that the GM cheerfully admits was just a "garbo encounter" to burn off good dice. With the bugs gone, Malifax leads the group on a long, fussy "safe route" through the under-prison to retrieve the prisoner-moving staff the party needs to re-cage the Queen Grabbler — detouring to visit his old friend the Ghoul Tamer, threading past the Watchers with the Woodling Den sigil-staff, and coaxing a giant crab out of a secret doorway (Lash feeds it her own severed finger rather than fight it).

The heart of the session is the Forge Lord's cupboard — a treasury behind a key he keeps dangling in his ribcage. As the party "searches" (i.e. paws through an immortal's hoard), each member turns up an oddity: a loot chest that yields a different interior every time it opens, a hand mirror that shows a fixed snapshot of the past, a torso-sized pulsing crystal "egg," an object so enchanted everyone keeps forgetting it exists, and the Forge Lord's life's-work twin swords. Amid the loot sits a black meteorite that long ago crashed through the ceiling and crushed three people — and Malifax, who will part with nothing else, gifts it to the party on one condition: the dead must be given a proper funeral. Valmora obliges, turning the three skeletons to ash with a Ceremony and committing them to the "Evermind," and earns lore on one of her lantern's dead gods. The session winds down with Thalia exposing and re-caging the thieving Keith, a new plan to evict Malifax's estranged immortal clique and use their room as the Queen's cell, and a long rest so Lash can finish her hammer.

Key Events

Combat & Encounters

NPCs & Factions

Locations

Loot, Items & Rewards

Decisions & Open Threads

Memorable Moments