Session 44 — The Long List, and the Plan for Knucklebones

Session Recap

With The Snatcher's Cave cleared at the end of Session 43, this is a session of loose ends and downtime — no combat at all across four hours. The party wraps up the crypt (a last look at the Candleman, who confirms his life-trade in Fenric's mind; and a defaced sarcophagus that Silithane wrenches open to find filled to the brim with thousands of pencil-sized soul candles), declines Pimothy's offer of the prisoners of war, and refuses to outright lie to the church's ghost boy. They make the half-day trip back to Ponterford, arriving ~2 PM on the last day of Spring's End with a town to-do list a mile long: return the Miller's daughter's bones, talk to the witch, settle the dragon-skeleton bounty, sell a cave's worth of loot, and meet with Eldrich the Elder.

The town errands clear one by one. Lash returns the bones to the old farmer Gordon Miller, who pays a meager coin purse and resolves to sell the farm and move on. The witch-keeper hears the cave is cleared (and falls a little in love with the heroic-sounding Pimothy), but learns there were no children to save — only empty cages. And the long-running dragon-skeleton bounty resolves into pure comedy: Valmora had already claimed and been paid it days ago, which is also her exit — she hands the party their 170-gold cut, gives each a hug and a Guidance, and departs north to seek another follower of the death domain, closing out Neko's character for good.

The session's spine is the evening war council with Eldrich the Elder. Over his flag-pinned strategy table he lays out the next campaign: the party will travel with him in ~16 days to topple the warband barbarian Knucklebones, who holds Lambert's Crossing — the most fortifiable city in Rivalon and the one place Laewendas could retreat to and turn one siege into two. The route runs up the River Pontar road, off-road through the great woods north of Cathalon, to the mining town of the Menaggles. He warns them off Ornston Keep (whose honor-bound knight is a future ally, not a target). The rest is a long, fond 2.5-week downtime montage — spell-scribing, hat-enchanting, fence-building, mail runs, a doomed river romance, and the doubling of Ponterford's harvests — before the road north. Still level 7.

Key Events

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Memorable Moments