Previously on Reclaiming Orathos

Bloodied from two arena wins, the party reunites with Fenric and Ashlyn — and promptly forgets the Colosseum entirely. A night of errands ends at the saddest tavern in Gwyndinas: Clapton's Hammer, where the innkeeper waits nine months for heroes already standing in his bar, and bottles Lash's bathwater as "axolotlan water." Something here is wrong.

Leaving feels like a weight lifting — so they go back in. The "drinking man" in the corner? Dead for weeks. The inn? Built four months ago on an ancient burial ground. The basement? A crevice oozing a grief demon, draining the will to live from everyone above.

They descend. The demon dredges up each hero's deepest sorrow to heal itself — until Draak grabs the silvered short sword and silver drops it cold. A freed Elder-race skeleton finally translates the Ankley Island runes: door — do not open — prison of our enemies.

But Lash has crawled into the grief-hole chasing her dead crab... and is still crawling, headlong toward the underworld. Does she come back?

SUMMARY: One-line recap of Session 13 — the grief demon at Clapton's Hammer, the Ankley prison reveal, and Lash crawling into the underworld.