Session 32 — Ponterford: Membership Cards, a Freed Orc, and a Witch's Bargain

Session Recap

A slow, talky shopping-and-investigation day in Ponterford, the cursed sawmill village where children vanish and float back drowned. Per Silithane's recap, the party had spent last week sorting Caressa's hoard, travelled here, and begun poking at the child-snatching — meeting a farmer's murderous mechanical donkey ("Lonky"), a grief-broken father whose daughter was taken, and the Iceman who guards the trading company's workshops — with Lash floating a plan to pose as a child and bait the snatcher. This session picks up at the village riverside as a brick-sized hailstorm drives everyone indoors.

Most of the afternoon is spent inside the Northern Trading Company, Baelheim's monopoly trading house, run locally by the elven clerk Ragnar. The party offloads great chunks of Caressa's loot (trade-guild bars, rings, sacks of unwanted magic items) and climbs the company's absurd membership ladder — Fenric to bronze then silver, Thalia all the way to gold — while freeing a debt-bonded orc, Algrimmar, whose 62-gold contract Fenric simply buys and tears up. Lash strikes up a kinship with the company's craftsman Big Finn and agrees to apprentice under him for a week or two to learn woodworking, and Thalia bonds with the dwarven courier Sven Swiftfoot over the lost art of the postal "stamp." Nobody in the company, on the clock, will say a word about the missing children.

After the hail clears, the party works the village for leads — sawmill workers and a fingers-quote "Local Bard" who only rehash public rumour, an ancient pudding-selling couple, and finally the Church of the Witches in the town square, where a horse-folk witch-priestess lays out the bargain that defines the arc: she knows things about the snatcher, but she will not share them until the party proves itself with good deeds — too many adventuring groups have rolled through, burned a building or two, and died on the guards' spears. She hands them a first task (a frog-folk family near the lumber mill has lost something) and the party resolves to earn her trust. No combat; a pip for exploration and discovery; still level 6.

Key Events

Combat & Encounters

NPCs & Factions

Locations

Loot, Items & Rewards

Decisions & Open Threads

Memorable Moments