Viana
A prisoner of the under-prison beneath the Grey Vale Cave, named only by the engraving above her cell: "The Nice One." She presents as a gentle, elf-like woman who keeps her cell tidy and is the only inmate to greet visitors warmly — placing two fingers on the magic of her glowing portcullis to speak. Through "a minor magical enhancement" she understands and speaks Common (though her own tongue is a language no one living recognises). Her true name, dug from her memory by Silithane's Detect Thoughts, renders closest to "Viana" — a word meaning servant or eager-to-please in Old Common, though it does not actually descend from her.
She is a thief. Before the gods themselves died — by her own dating, 400,000–500,000 years ago — she stole "the ability to live forever," an immortality elixir manufactured by the Elder race, "used it even though it wasn't made for me," and cost someone else their life (a person who, she believes, would have used the long life far better than she has). For this she was imprisoned, and has been ever since. She is not immortal but ageless: she can still be killed, but will not die of time. She feels her penance long since served, expresses genuine (if very old) remorse, and offers to tell the party everything she knows about the escaped Queen Grabbler — once they let her out. The party reads her as truthful and not malicious, but a naturally hard person to gauge (her tells are half a million years out of date).
She is also a lore source: the prison's builders, she confirms, "looked nothing like any of you — darker skin, scaled, horns, hooves" (the Elder race); the gods of her age were "the wind, the sun, the moon, the sky and the seas — the elements that shape the world"; and her memories preserve a vanished world of grass fields strewn with fallen metal monoliths, tent-villages in their shadows, no beastfolk at all, and a night sky of infinite stars rather than today's bare ten.
(Name "Viana" is a best-guess rendering of an untranslatable name, spoken once through magic; spelling and identity open.)
Session 27 (debut)
- Met behind her glowing cell-door; the only one of the six prisoners to converse. Tells Lash and Silithane her crime — stealing the immortality elixir and causing one death — and bargains for release in exchange for what she knows of the Queen.
- Insight reads her as honest and remorseful but hard to read; she is not masking, just ancient. Confirms she's been rehoused four times (original guards → ~three friendly Watchers → the Grenkh) and does not know how the cell-magic is opened — "the lizards know."
- Silithane Detect Thoughts her: surfaces her name (≈ "Viana") and a deep memory of her lost world and her crime, leaving her with a bleeding nose and a wry, forgiving look.
- The party leaves her caged, undecided whether to free her — wary of the more dangerous prisoners beside her — and resolves to find the prison's records first.
Session 30
- Interviewed again by Silithane (who renders her name "Fiona" this session) and Thalia. She ranks the seven prisoners by how far each has come toward redemption — the Blind One, herself, the Mad One, the Ruined One, the Needy One (the Queen), the Cursed One, and last the Sad One — and would release all but the Sad and Cursed Ones if it were her choice. She stresses she still can't be freed until the lizards provide what opens the cells. Pointedly, she considers the Queen Grabbler "not evil" — her cell collapsed and she merely "expanded into a larger space, as any creature would" — and ranks the Queen above the Cursed One for deserving release.
- Lore on the crime. Frames every inmate's offense as having "stolen someone else's life" by drinking Ambrosia; explains that the elixir's varying purity is why some immortals are deformed and others (like her) intact, and that the original rehabilitation was meant to rewire a thief from selfish life-theft toward making amends.
- Calls out Gerald. Told of the janitor Gerald, she names him "a liar and a hypocrite" — he hides the very crime the inmates are jailed for — which Silithane takes as proof of exactly the honesty that argues for her release.
- Reads suspiciously safe. Thalia's insight pegs her as strongly, almost too-perfectly safe, which keeps some of the party wary that she may simply be very good at seeming so.