Tilda
Mouse-folk tinkerer aboard The Expedition Ship — a snug sci-fi-style bodysuit
covered in gizmos, gadget belt, thigh rigs, goggles, and a tiny newspaper printer
built into her forearm. Works out of the back of a rickshaw cart; offers gun repair,
rocket boots ("you'd pull a string and what happens happens"), and general invention.
Don't call her people rats — and don't call Lash a lizard.
Session 5
- Touted for tinkering work to Ashlyn, then bonked her on the head with a
printed newspaper for not keeping her people safe ("This is why you don't split up
all the time"). - Moved her cart next to Lash's Blacksmithing Emporium in the corner of the deck —
two crafters, one defensible position. - After Lash's consult on fish-people weaknesses, began planning a Gatling harpoon
gun in case of sahuagin; floated two-person collaborative crafting projects.
Session 6
- Couldn't help with smelting (her tiny blowtorch is "just for hot welding") but
pointed Lash to the ship's forge — then came along to watch the
craftsman at work as Lash relocated the smelter and silvered her first weapon. - Lash calls her "that cute mouse Tilda" now; the GM logged a blush.
Session 7
- Met the newborn Draak and traded finger-guns with him; then fled a blunt
proposition from Lash ("do you want to sleep with me?") by hurling a
smoke bomb and bolting — which Lash, delighted, caught full in the face.
Session 8
- Stayed behind at Fort Foothold — Lash brought her two rental
folders from the landmaster (work free for the Reclamation with free materials, or
~45 g/month rent and keep the profits) and 45 gold to get ahead. Goggles steamed
up; tight hug; "Thanks, Lashana." - Will write via the fixed mail service when the party's town exists; Lash named her
next of kin on her Reclamation Signet. Future commission floated: an engine
for The Land Boat.