Session 23 — The Hangman, the Winged Cleric, and a Pit Full of Hands
Session Recap
The party spends a long evening at the Keep Grow Inn before tackling the Grey Vale Cave. Three quiet plots run at once: Magra befriends the amnesiac Jex over crispy potatoes; Lash returns blood-soaked from looting the spy Tycho's corpse, washes at the well, and forges the stable master a set of horseshoes (earning hammer-fighting lessons); and Silithane uses Detect Thoughts on the slumbering brute Guilford, reading a childhood of horror — his wheat-haired mother hanged herself before his eyes, and he has spent his life re-creating that death on women who resemble her, with a fresh victim (a traveling wife) in his sights tonight. To save her, Thalia disguises as a waitress and poisons Guilford's drink while Silithane follows him out and casts Suggestion, sending the bewitched giant off to the Grey Vale Cave to "prove himself" against the monster. A protective local trapper warns Silithane that removing Guilford will only bring someone worse — and the gentle Potato Peeler at the back of the tavern is revealed to be Guilford's own disowned son.
The second half opens at the cave, where Neko's new character — the winged, white-haired Angel cleric Valmora — has been camped for a long rest, blocked by a 35-foot chasm and the hand-monsters lurking in the pit below. The Suggestion-driven Guilford stumbles in; Valmora keeps him talking for hours until the charm breaks, then walks him out. The two cross paths with the party at the entrance, leading to a long, strange interrogation of Guilford (re-confirmed via the thought-coin) that ends — remarkably — with the party sparing him on Valmora's plea that he seek help and repent. Valmora joins the group, revealing she's hunting relics of dead gods from before the final empire, buried somewhere beneath. Together they bridge the chasm: Lash assesses Valmora's broken flight-armor (needs a town forge), Silithane lends a wing-slotted gambeson, and an invisible Valmora flies a rope across — finding a trapped survivor, Jaxley, who reveals the pit holds a breeding Queen Grabbler and at least three other trapped people drinking from an acid pool. The party rigs a block-and-tackle "ski lift," ferries Jaxley to safety, and lures the Grabblers up to fight. The session ends mid-setup, three hand-beasts emerging, initiative not yet rolled.
Key Events
- Magra and Jax bond. In the padded sitting cove, Magra fills the silence with Jex (who mostly eats), musing on crows and scavengers, and offers Silithane's identifying spell to learn Jax's origins (Jax washed up near South Shore and was trained by the Reclamation militia). Magra mentions her own druid-healer mother and her recent return from Varia.
- Lash returns bloody. Lash comes back from looting Tycho's body, Squishy and herself flecked with blood and a trail leading into the woods. She tells Thalia the stable master killed Tycho (three swings to cave his head in), not her; Thalia, the party's spy, quietly agrees to "see nothing" — Eldrich the Elder must not learn. They wash it off at the well.
- Reading Guilford's mind. Suspecting the wheat-hair lyncher, Silithane goes outside to cast Detect Thoughts — and stumbles on a dead tavern goon stuffed in a bush (beaten to death with blunt-force trauma, old blood under his nails, a waitress's order-pad in his pocket). Casting back inside, he reads Guilford's surface thoughts: a knee-height child watching his wheat-haired mother hang herself from the rafters, then a lifetime of recreating it on look-alike women. Guilford is actively hunting a traveling wife at a nearby table — "one of them will not survive tonight." (Guilford's strength reads at twice Silithane's; his face is half melted by an old burn.)
- Thalia plays waitress. Thalia strips off her adventuring gear, ties back her hair, and works the floor as a fake waitress (the real one, Mabel, is overwhelmed). She rotates the tables — getting groped by drunk goons (her Thorns feature pricks them), warmly received by the polite young goon "on the wrong side of history," and pestered by Liv & Viv for drinks — and slips Lash's iron rot bile poison into Guilford's drink. It's only a weak ingested dose, but enough to send him excusing himself to the outhouse.
- Suggestion sends Guilford to the cave. Silithane follows Guilford out and casts Suggestion: the men dying to the Grabbler must be incompetent, so a real man could slay it and have all the wheat-haired women he likes. Guilford, glaze-eyed, agrees — "Time for a real man to sort it" — and sets off for the Grey Vale Cave to be met there tomorrow. (Silithane's backup pitch had been to redirect Guilford's lust onto the wheat-haired Thalia instead.)
- The trapper's warning. Out back, the trapper (painting alongside the puppet-girl Wicker) confronts Silithane: "Guilford's bad, but there's worse." A man of the woods, he settled at this tavern because Guilford "ain't so bad," and fears the replacement Laewendas sends will be crueler. He asks Silithane to bring Guilford back. (Silithane does not.)
- The Peeler is Guilford's son. It emerges — first hinted here, confirmed at the cave — that the soft, sensitive Potato Peeler Thalia befriended (who "helped with her anger issues") is Guilford's disowned son, "a shame upon me bloodline," set to peeling potatoes because he's gentle. Guilford's pattern: he seeks out a different village's sensitive "peeler boy" and hangs him too.
- Lash smiths and trains. Lash melts down Tycho's ruined splint mail at the trough to forge the stable master enough horseshoes for every caravan horse plus eight spares (measuring each hoof by hand and bonding with the animals). The stable master (Cap) — secretly a former standing-army soldier — teaches her hammer-fighting ("plant your feet, wrench it with both hands, make every swing your only one"), then sadly ruffles her hair: "you shouldn't be worrying about hammers, you're just a normal person."
- A night's rest. The party rents one big bunk room (1 gold); Eldrich the Elder cannot enter the inn (a famous anti-Laewendas knight) and waits with the caravan. They long-rest ~1 AM to 8:30 AM and set out for the cave at dawn, the 22nd of Spring's End, arriving ~11 AM.
- Valmora at the cave (the night before). Neko's character, Valmora — a ~6'2", white-haired, black-winged Angel and Death-domain cleric (level 5, ~93 HP) of the dead gods — has been camped one long rest at the Grey Vale Cave's huge interior, stymied by a 35–40 ft chasm and the hand-creatures clinging to the pit walls. A Suggestion-driven Guilford arrives, draws his sword on her ("I found the Grabber!"), and she charms him into not walking straight off the cliff. Sensing he's bewitched ("his eyes are glazed over"), she stalls him for hours until the Suggestion wears off and he reels — "that man witch bewitched me." She agrees to leave with him for the tavern.
- The party meets Valmora — and spares Guilford. At the entrance the six adventurers cross paths with Valmora and Guilford. Recognizing "the Hangman," they re-confirm his crimes (Thalia flips a gold coin to Valmora so she can read Silithane's lingering thought-magic, seeing the hanged women). Valmora interrogates Guilford gently — why he hangs flaxen-haired women, whether it fills "the hole" (it never does), urging him to find help and one day apologize to the dead — and, on a huge persuasion roll, he agrees to post bounties for a "sensitive peeler boy" to talk to (rope held but unused) and to seek counsel. The party lets him walk away alive. (Thalia notes she'd just tried to poison him.)
- Valmora's purpose. She hoists her lantern of chainless amulets of forgotten gods and explains she seeks something lost from before "the final empire" — relics of dead religions / lost history — which she believes lies beneath this cave. She has a vow: she will live once and die once (no resurrection). She shows her Reclamation Signet, confirming her allegiance after the party reveals theirs.
- Crossing the chasm. Lash inspects Valmora's damaged flight scale-mail (repairable, but needs ~125 gold of materials and a real town forge). Instead, Silithane lends his spare Reclamation gambeson; Magra cuts wing-slots in it with her needlework kit; Silithane casts Invisibility, Valmora casts Shield of Faith, and she flies the 35+ ft across (a Grabbler nearly snatching her), trailing a rope. The far side holds stagnant water, wooden-panel fortifications up a 15-ft hill — and a trapped survivor.
- Jaxley and the truth of the pit. The survivor, Jaxley, came hunting a "bear," found the all-hands monster, and got sealed in by a collapse; he's survived licking wall-moss. He explains: the Mother/Queen Grabbler lives down the pit and births drones — "100 hands makes a Grabber, 100 Grabbers makes a queen" — but can't climb ladders (no feet). Stay quiet, stay high, hug the walls. Others are trapped too: a wall-licking scholar (also there for "the mysteries of the past") and the Huffley father and son, stranded by the "piss puddle."
- The acid pool. Silithane identifies Jaxley's "piss puddle" as aqua regia ("royal water") — three earth-acids that dissolve gold and platinum, used by alchemists to refine metal from slag. The trapped men have been drinking acid yet somehow still speak.
- The ski lift. Fenric ties a "mega quadruple knot" extending the rope to the far fence; driving a piton summons the Grabblers (they home on vibration), so Magra and Fenric instead build a block-and-tackle "ski lift" (~5 ft tall) to ferry people. Valmora flies back and walks Jaxley across the rope; a Grabbler leaps and misses, terrifying him into a dead run — he tumbles into the campfire, saved, and begs them to rescue the others.
- The Grabblers fish — and the lure. The hand-beasts reveal real cunning, "fishing" by pulling a rope tied to a single shoe up toward the ledge. The party decides to bait them up and fight: Fenric drops caltrops and readies claws; Thalia preps Entangle; Valmora readies Spirit Guardians and Ray of Enfeeblement; Magra her crossbow; Jex hides behind the tent. Valmora casts Thaumaturgy tremors to lure them — and three Grabblers boil up: one handstands into the caltrops, one (the clever "fisher") flanks along the wall, and the third charges in.
- Session close (cliffhanger). The GM reveals Grabbler abilities — Grabble (grapple), Fling, Massage / Deep Tissue Massage (3d20+20 piercing if "massaged" the prior turn), Point (their pointing applies a Hunter's-Mark-style target), and Snap — and stops before initiative, leaving the party mid-plan against three Grabblers, with the Queen still below. The "blue" party confirms it holds 3 pips; the parallel "red" group caught Smiling Sam.
Combat & Encounters
- No combat is resolved. Like the Session-21 bridge, the session ends on a combat-setup cliffhanger: three Grabblers have surged up from the pit (one caught in Fenric's caltrops, one intelligently flanking the wall, one charging), the party is mid-strategy, and initiative is never rolled — the GM defers the fight (and the eventual Queen Grabbler) to next session.
- The Grabblers are revealed in detail: 10–20 arms on the back, four "eyes" made of clenched fingers, a knuckle-based mouth, and two gorilla-like main arms. They home on sound/vibration, can't climb ladders (no feet), and field a brutal kit — Grabble, Fling, Massage/Deep Tissue Massage (3d20+20 piercing), Point (Hunter's-Mark), and Snap. Their Queen/Mother waits at the bottom of the pit, breeding more.
- The only "killing" referenced is offscreen: a tavern goon found beaten to death in a bush (the same table that harassed the waitress), and Tycho's Session-22 execution, whose body Lash loots here.
- No party casualties. The session's danger is verbal (Guilford) and structural (the chasm crossing); the actual Grabbler fight is still pending.
NPCs & Factions
- Valmora — new note (party): Neko's PC. A winged, white-haired Angel Death-domain cleric (level 5, ~93 HP) of the dead gods who joins the party at the cave; seeks lost-religion relics from before the final empire. A skilled persuader (talked down both a bewitched and a sober Guilford) and a Reclamation signet-bearer. Sworn to live and die only once.
- Guilford — the session's central villain, fully realized and then spared. His mind reveals the hanged-mother origin of his wheat-hair lynchings; he is sent to the cave by Suggestion, then talked into seeking help and walked off alive — a loose, dangerous thread. His disowned son is the tavern's gentle Potato Peeler.
- Jaxley — new note: a hunter trapped in the cave by the Grabbler, rescued by the party. Source of the pit's lore (the Queen, the ladders, the acid pool) and a standing plea to save the others.
- The trapper — the goateed woodsman from Session 22, here a reluctant protector of the tavern who begs Silithane not to remove Guilford ("there's worse"). One-scene (kept here). (Confusingly also addressed as "Aethelric" in S22.)
- The Potato Peeler — Guilford's soft, disowned son, who peels potatoes at the back of the inn and "helped Thalia with her anger issues." Emotionally pivotal but tied to the inn; kept here.
- The trapped survivors — beyond Jaxley, a wall-licking scholar ("the mysteries of the past") and the Huffley father and son, stranded across the acid pool. Likely rescue targets next session; kept here.
- Wicker — a hamlet "puppet-girl" painting with the trapper out back, mistaken by Silithane for a witch; she watches the Suggestion with fear. One-scene (kept here).
- The traveling couple — Amy Lee & Giles Lee — the wheat-haired wife Guilford was hunting and her oblivious husband. Saved by the party's interference. One-scene (kept here).
- Tycho — dead since Session 22; his splint mail is melted down for horseshoes this session.
- Liv & Viv — at the inn, drinking; Viv's bloodied, bruised knuckles get a quiet wipe from Liv — the sisters' usual rough affection.
- Eldrich the Elder — waits with the caravan (barred from the Laewendas-friendly inn); helps Lash calm the horses for the horseshoeing.
- Reclamation / Venatori — the war's lines run through the cave: lending Valmora a Reclamation gambeson outs the party's allegiance, and Fenric's half-trained Venatori memory (of a Veilwood hand-monster that could "Point") supplies the warning about the Grabblers' abilities.
Locations
- The Keep Grow Inn — the entire first half: Thalia's waitressing, Guilford's mind and exit, Lash's forge by the trough, the trapper out back, the rented bunk room. A neutral war-crossroads inn the party leaves at dawn.
- Grey Vale Cave — the dungeon itself, explored at last: a 10×10 entrance opening into a cavern over 50 ft wide and tall, split by a 35–40 ft chasm over a bottomless pit where the Grabblers cling and breed. The far side holds stagnant water, wooden fortifications, an acid pool (aqua regia), and the Queen Grabbler's lair below. Trapped survivors live on its ledges.
- Beyond the wall / Laewendas's country — the surrounding territory; an open Reclamation signet here is a declaration of the wrong side.
- South Shore — recalled as where the militia found Jex (~30 miles south).
Loot, Items & Rewards
- Horseshoes — Lash forges a full set plus 8 spares for the inn's stable master, out of Tycho's ruined splint mail, and earns hammer-fighting training from him.
- Valmora's flight scale-mail — damaged, repairable by Lash but needing ~125 gold of materials and a town forge; deferred. In the meantime Silithane gives her a spare Reclamation gambeson (cut with wing-slots by Magra's needlework kit, ruined for anyone else).
- A gold coin — Thalia gives one to Valmora as the medium for re-reading Guilford's thoughts; Valmora keeps it.
- The block-and-tackle "ski lift" — built by Magra and Fenric from rope, pitons, and Magra's block and tackle to ferry the party across the chasm.
- Fenric's "monster" potions — he still carries the unidentified green and pink vials from "Wetzel Pretzel" (drink-and-see experiments), considered but not used.
- A rescued ally — Jaxley, freed from the cave (and a standing lead on three more trapped survivors).
Decisions & Open Threads
- The Grabbler fight (immediate cliffhanger). Three Grabblers are up on the ledge with the party mid-plan; the Queen/Mother Grabbler waits in the pit. The fight — and whether the party reaches the relics Valmora seeks — opens next session.
- Rescue the trapped. Jaxley begs them to save the scholar and the Huffley father and son still stranded across the acid pool.
- Guilford spared. The party let the wheat-hair lyncher walk away on a promise to reform — against the trapper's warning that his replacement will be worse. Whether he changes, returns, or resumes killing is unresolved, and his disowned son remains at the inn.
- Valmora's quest. The new cleric hunts relics of the dead gods from before the final empire, believed buried beneath the cave — a new lore thread tied to the campaign's god-killing history.
- A second token, "Eleanor." Neko controls a separate sheet/token named Eleanor alongside Valmora (a companion? familiar? a second character?) — nature unconfirmed.
- Magra's mother. Still the dread that wheat-haired elf Vianola Greysong is in Guilford's killing country.
- Roster. Valmora joins the on-screen party (Thalia, Fenric, Silithane, Lash, Magra, Jex); Ashlyn remains recalled to the Veilwood, Draak is gone. The "blue" party holds 3 pips; the "red" group caught Smiling Sam.
- Carryover: Lash's in-progress auricalcum hammer (4 days out); the Ponterford drowned children; the giant Cormoran / Mindel Cromelon still loose behind them; the Veilwood the longer heading; the missing mothers.
Memorable Moments
- "I've got normal hands." The session-long running gag of everyone suspecting everyone of secretly being the Grabber/Grabbler — "That was something a Grabber would say" — and the GM's grammar lecture on whether it's the Grabbler's Cave or the Grabblers' Cave.
- Silithane reading Guilford's mind and finding the hanged mother in the rafters — one of the campaign's darkest beats — then weaponizing a Suggestion to ship the monster off to a monster.
- Thalia committing fully to the bit: "I'll be your wench for the evening," poisoning a serial killer's ale between drink orders, and pricking gropers with her thorns ("when people try to manhandle me, they get stabbed").
- The party talking a serial killer into therapy at the cave mouth — Valmora urging Guilford to apologize to the dead, Thalia recommending the Potato Peeler's listening ear before learning the Peeler is his son.
- The trapper's bleak frontier wisdom: "You make Guilford disappear, this tavern will be worse off… the people left here, they'll have what's coming next."
- Jaxley licking the walls: "I've licked the walls so long I don't even know what food is anymore," and the lore-bomb "100 hands makes a Grabber, 100 Grabbers makes a queen."
- The Grabblers fishing for people with a rope and a single shoe — "They're fishing." — and the table inventing the Stampler (a foot-monster) on the spot.
- Magra and Fenric over-engineering a block-and-tackle ski lift to cross a 35-foot gap, narrated into existence by a GM who admits he has no idea why they built it.
- The welcome to Neko: "Thank you guys for welcoming [Neko] into the group and not just pushing him in the pit immediately." — "Oh, was that an option?"