Session 23 — The Hangman, the Winged Cleric, and a Pit Full of Hands

Session Recap

The party spends a long evening at the Keep Grow Inn before tackling the Grey Vale Cave. Three quiet plots run at once: Magra befriends the amnesiac Jex over crispy potatoes; Lash returns blood-soaked from looting the spy Tycho's corpse, washes at the well, and forges the stable master a set of horseshoes (earning hammer-fighting lessons); and Silithane uses Detect Thoughts on the slumbering brute Guilford, reading a childhood of horror — his wheat-haired mother hanged herself before his eyes, and he has spent his life re-creating that death on women who resemble her, with a fresh victim (a traveling wife) in his sights tonight. To save her, Thalia disguises as a waitress and poisons Guilford's drink while Silithane follows him out and casts Suggestion, sending the bewitched giant off to the Grey Vale Cave to "prove himself" against the monster. A protective local trapper warns Silithane that removing Guilford will only bring someone worse — and the gentle Potato Peeler at the back of the tavern is revealed to be Guilford's own disowned son.

The second half opens at the cave, where Neko's new character — the winged, white-haired Angel cleric Valmora — has been camped for a long rest, blocked by a 35-foot chasm and the hand-monsters lurking in the pit below. The Suggestion-driven Guilford stumbles in; Valmora keeps him talking for hours until the charm breaks, then walks him out. The two cross paths with the party at the entrance, leading to a long, strange interrogation of Guilford (re-confirmed via the thought-coin) that ends — remarkably — with the party sparing him on Valmora's plea that he seek help and repent. Valmora joins the group, revealing she's hunting relics of dead gods from before the final empire, buried somewhere beneath. Together they bridge the chasm: Lash assesses Valmora's broken flight-armor (needs a town forge), Silithane lends a wing-slotted gambeson, and an invisible Valmora flies a rope across — finding a trapped survivor, Jaxley, who reveals the pit holds a breeding Queen Grabbler and at least three other trapped people drinking from an acid pool. The party rigs a block-and-tackle "ski lift," ferries Jaxley to safety, and lures the Grabblers up to fight. The session ends mid-setup, three hand-beasts emerging, initiative not yet rolled.

Key Events

Combat & Encounters

NPCs & Factions

Locations

Loot, Items & Rewards

Decisions & Open Threads

Memorable Moments