Steal Power from the Autarch

An optional deal offered by the GM (2026-07-26). Not a quest, not a hook — a standing
choice the party may take or ignore. Terms below are the DM's own, recorded verbatim in
substance.

The object: the refined green "panache" on the gemologist Anita's desk in
The Foredweller Research Facility beneath the Middle Tor
(Session 52) — "one source of the Autarch's power in an ancient subterranean ruin."
Steal it and mainline it into your veins.

(Not the under-prison: the Prison of Seven Cells's
Ambrosia is also ancient, subterranean and immortality-granting, but the party found
that in Session 26Session 30 and it is neither guarded as a power-source nor tied
to The Autarch. The panache is the one the DM means.)

What it costs

A coin flip on your body. 50% chance the panache melts your flesh and organs and you
become "some kind of skeletal horror."

This is not a new rule — it is the one the party has already documented. The under-prison
immortals drank this same substance and the outcome tracked purity: Viana drank
source-grade and looks like a woman; Malifax persists as bare bone; Gerald
came out tentacled; the Ruined One is worm-like. The party has met both sides of this coin
already, walking around and talking.

Two powers come looking for you.

That second clause has teeth the party can already name. Their constructions are not
hypothetical: the Watchers patrolling the under-prison (currently pacified only by a
stolen "you work here" badge), the digging golem, the [[Blue Crystal Creature|crystal
golem]] of Session 52 — and the party is standing inside a Foredweller ruin with
seventeen of its scientists. There is no worse venue to drink it in.

It is also, precisely, the crime the under-prison exists to punish. Every inmate in the
Prison of Seven Cells is jailed for exactly one offence:
stealing and drinking unauthorised Ambrosia — "you stole someone else's life."
Taking this deal re-enacts that crime against the people who wrote the law.

What it grants

Notes for the table

Offered and declined (Session 53)

The DM put the offer on the table formally, standing at the green pool itself rather
than at Anita's desk — the object is the reservoir, hundreds of gallons of it, not a
sample. He framed the mechanic openly first: deals can come from gods, demigods, patrons,
or a whole domain of magic
("it can even just be with like a really fancy special tree");
a character may take up to two; "everybody should probably take one eventually," but
never this one specifically. Magra's old blood curse was one such deal. The other
group has already found three, plus two domain shrines.

He also added the argument that makes it tempting: taking it proves The Autarch took
the same gamble and survived it
"if it's her power you're stealing, then it implies
that this is her power that she currently has."

Every player declined. Fenric refused on the record before the terms were even
posted; Magra refused flatly; Silithane called it too risky for his character;
Jex did the arithmetic on a hundred-day expected lifespan and passed; Lash
judged it not worthwhile. Two clarifications came out of the discussion:

Re-offered and declined again (Session 54)

With Magra back with the party, Lash asked whether she had actually been in
the room for the offer. She had, and her answer had not moved: "it's a big no on Magra taking
a deal."
This matters more for her than anyone — she is the one character with a stated
expiry date (~35 years) and the one whose old blood curse is the DM's own cited precedent
for how deals work.

The offer still stands. Nobody has taken it, the reservoir is still filling one drop at a
time, and the party is now walking out of the mountain and leaving it behind them.

Open