Session 51 — Six Miles Down

Session Recap

Picking up deep in the burned levels of the Middle Tor mine late on the 21st of New Summer, the party turns the night into a marathon of manual labour and problem-solving. They poke through the drowned mage's fire-gutted office — a lanky, hollow-eyed ghost mimes writing an endless logbook that isn't there — while Magra and Lash spend four hours digging out the collapsed stairwell and Jex pours themselves, gearless, through the rubble as a slime. Down in the sealed living quarters they find a horror the fire left behind: ~40 mummified miners who survived the blaze only to die trapped in the dark, one of whom evidently went room to room ending the others. They salvage a scuffed gold wedding-ring necklace (~75–100 gp) and note an unclaimed, mold-rejecting magical bastard sword laid on a corpse, but nothing else can squeeze back up with them. With the main cage-hoist a one-way trip to a guards' firing squad — the party talking at the table as though a charm on the winch-men had expired, though in fact no charm was ever cast: Session 50's guard was won over by the forged decree alone — the party has no obvious way out — and turns instead to the great maxi-lift that drops toward the deepest mine.

That lift is dead: someone stripped its drive pin (and the spare) so no one could ever ride it down. Magra's recovered axolotl key slots perfectly into the handle and spins the gears, but with the drive pin gone they only turn uselessly. Reasoning the saboteur simply pitched both pins down the very shaft they guard, Jex abseils 95 feet into the second great vertical drop (called "another 10 miles" at first glance — their rope-count later proves 6+), confirms the horror of it, then climbs back. The party's answer is pure engineering: swing the broken lift platform out of the way, rig Magra's block-and-tackle onto the lift's own miles of rope, build a rickety bucket-lift, and lower Jex — who can't die from a fall — all the way to the bottom. Over five-plus hours of isolation they retrieve the buried drive pin, snipe down a wave of reanimating ash-undead as the bucket hauls them up, and count the rope: the shaft runs six-plus miles deep. They reassemble the lift with key and pin — it's finally a working, two-way elevator — and, along the way, Fenric fixes the ghost's smashed desk, moves the spectre aside, and reads the magical residue of its writing: Dilbert the Mage's journal, which reveals that Laewendas is after the "Godkiller Shard" — the Shard of the Autarch itself.

Riding the repaired lift down through the 22nd of New Summer, the party reaches the true deep mine. A first room holds fifty-plus burned bodies primed to rise; they slip past on a group stealth check (after a two-ash skirmish on the lift teaches them the dead here are immune to fire, weak to thunder). Down the fresh heavy-machine track they find the mine's real secret: barrels of glowing red powder identical to the "crystal" ore they've been hauling by the ton — it isn't treasure, it's high explosive (the party is unknowingly lugging ~800 lbs of it between them; Thalia had refused twice to let any of it near her hat) — and the colossal boring machine that dug these tunnels, watched over by a second, hate-filled spectre. Following the dig deeper, they reach a cordoned-off vein of a different, magical blue crystal in a lava-layered chamber; when Lash tries to chip one free, the crystal fights back — waking a creature the party barely gets to meet before time runs out. Still level 7.

Key Events

Combat & Encounters

NPCs & Factions

Locations

Loot, Items & Rewards

Decisions & Open Threads

Memorable Moments

SUMMARY: Trapped in the burned deep, the party repairs the sabotaged mine-lift — Jex riding a bucket six miles down to recover the stolen drive pin — reads Dilbert the Mage's ghost-journal (Laewendas is hunting the Godkiller Shard), discovers their hauled "crystal" is explosive fuel, and reaches the deep dig's boring machine and a magical blue-crystal vein, waking its guardian on the cliffhanger.