Sand Boys
What — Humanoid-shaped constructs formed from the ashes of miners who burned to death in the deep Menagoles Mines; the party's name for the mine's reanimating "ash-dead" (Session 51). First met as two "ash-riders" that rose with Jex's bucket-lift on the six-mile ascent — a preview of the fifty-plus primed to animate in the deep base-chamber below.
Threat — Low individually. The two encountered on the lift were a trivial two-round fight — the party's high AC shrugged off their claws entirely and no PC was hurt (Session 51). Dangerous only in mass: 50+ wait dormant in the fortified deep chamber, a serious horde if stealth breaks.
Observed abilities (Session 51)
- Claw attacks — melee; the party's "absurd AC" shrugged them off, no damage landed on any PC.
- Reanimation — burned miner-bodies rise from the ash when disturbed; on the ascent a third of a risen wave turned toward Jex and pursued the lift.
- Gap: No AC, HP, attack bonus, save DC, or damage dice recorded. Treat as unknown; do not invent.
Resistances / immunities / weaknesses (Session 51)
- Immune to fire — "the fire can't hurt them anymore," having died by it ("magic bullshit," per the GM).
- Weak to thunder — Silithane's thunder blast scattered one "into dust painted in every direction"; her Green-Flame Blade / Booming Blade (silvered short sword) worked once the thunder rider connected.
- Resistant to piercing — ash lets arrows pass clean through; Jex's Sharpshooter shot (~41 dmg) was halved against the dust.
- Vulnerable to silver and bludgeoning — both land normally.
Tactics & behavior — Mindless. Rise from the ash and pursue the nearest living target; no assessment, retreat, or surrender (Session 51).
Disposition to the party — Hostile (mindless ash-undead, no negotiation).
Status — Active / recurring. The two ash-riders on the bucket-lift were destroyed — Jex's crit and Fenric's claws finished the first, Silithane's thunder the second (Session 51). But 50+ more remain primed in the deep base-chamber; the party slipped past them on a group stealth pass rather than fight, so the horde is intact and looms if discovered.
SUMMARY: Ash-constructs of burned Menagoles miners — immune to fire, weak to thunder, resist piercing, hurt by silver/bludgeoning; two destroyed on the lift in Session 51 while 50+ remain waiting in the deep mine.