Gravity Gauntlets
A pair of expensive, high-quality mining gauntlets with large, smooth processed white crystals set into the backs of the hands — the same material as the crystal golem's core recovered in Session 52. Their effect is gravitational: name a point, and every creature within 20 feet of it is dragged to that point. There is no saving throw, no ability check and no attack roll, and because the movement is involuntary it provokes no opportunity attacks. They also grant advantage on checks to resist being knocked prone.
Their previous owner was a Menagoles miner who used them on a hobby dig in his off-hours, in a direction his own crew didn't believe in. The tunnel came down on him and nobody went in after the body. Magic-sight rates them "definitely above common, but not as high as epic or legendary."
Recovered (Session 54)
- Their crate was found first, in the mine's untouched supply store: long-term storage pried open with a crowbar, the packed straw still holding two gauntlet-shaped hollows. Somebody grabbed them as the fire started — and, as it turned out, died a room away wearing them.
- Lash dug the collapsed side-tunnel out with two pickaxes, found the gauntlets by touch at the bottom of a rubble pocket, and brought the ceiling down on herself pulling out the second. Silithane dragged her clear by the ankles.
- Identified by Silithane over a ten-minute chalk ritual, performed loudly in the one room in the mine the party had confirmed was empty.
- Claimed by Lash, replacing her blacksmith's gloves — Thalia refused to be "the sucking character," Silithane passed, and Fenric already wears Gladiator's Vambraces. Lash's turns are usually Help, dodge or attack, so a free reposition of every enemy in a 20-ft ball is a straight upgrade.
Errata (post-Session 54)
As first written the item had unlimited range, which the table immediately used to work out that you could aim it at the sun and pull it 20 feet closer every day. The GM revised it between scenes:
- Range capped at 200 feet (near-infinite on any battle map, finite on a solar system).
- No target larger than the 20-ft square it is being pulled into — nothing bigger than Huge.
- Fall damage lands instantly, at Lash's request, rather than on the victim's own turn.
- Still no saving throw. The GM: "it still is kind of crazy, and I'm happy with that."
Uses the table has already sketched
- Aim it at the ceiling and let everyone fall (2d6, or more from height).
- Aim it 20 feet above a single creature.
- Pull enemies off a cliff, under water, or into Thalia's whip.
- Hold the thing you want and pull the creature off it.
- The GM's own favourite: Thalia opens the hat and Lash vacuums a 20-ft radius into the void.